Although I've been following Outerra for quite a few months now, I'm amazed that few of us really "know" what others on this forum do for a living, what they're like, etc. So I'd like to start an Introduce Yourself thread for all vets and newcomers to, well, introduce yourselves and reveal a little about your backgrounds, etc.
For my part:
My name is Christopher Shawn Smith, and I'm a 40-year old artist/writer hailing from Dallas, Texas, and a single father of a 2 and a half year old son who LOVES the Tatra truck videos from the Outerra engine (Daddy, Where he go?
He's going home, son!
. For the last 10 years, I've been employed in various industries, including animal welfare and the tech industry. Back in 1999, my brother gifted me my very first real PC, and I was almost instantly hooked on the internet (leading to one of my online monickers, Wired2theNet). I've been a PC gamer for the last 11 years, mostly in the realm of RTSs, FPSs, and MMOs. I have a web development background, having started my own company back in 2000, but have since moved on to hosting websites instead of design. Back in 2006 or '07, I began work in Animal Welfare, working with the SPCA and Animal Control, before leaving it for tech positions (animal welfare is a very sad and emotionally troubling industry to work in ... and not recommended unless you have a very VERY stout heart. I got into it quite by accident because of my typing abilities (90 wpm), and although I enjoyed it at first, I quickly realized that I didn't have the heart to continue. I still love it, but won't ever go back).
Recently, I've been delving heavily into Photoshop painting (my background is in traditional fantasy oil painting), trying to improve my knowledge and skills. I've also been experimenting with video editing and compilation, to improve my portfolio.
Although I don't have a "technical programming" background, some of the many things Outerra shows translates readily in some of the 3d packages I've worked with, including Lightwave and Maya3d.
I'm currently working on a number of novel projects, the main one being a fantasy trilogy very loosely based on the Native Americans, called "The Journeys of the Greywolf." The project began after watching a PBS television series entitled How The West Was Lost, which was from the point of view of Native Americans. The story revolves around an "elven" nation overtaken by "human" (or the white man) expansion and subjugation. Although started back in 1992, I never progressed very far until the last two years, while I tried to develop an interesting storyline for the main character: "The Greywolf." (A teaser video with stock footage -- all of which will be replaced as new art is created -- can be viewed here:
http://www.cshawnsmith.com/scout/index.html. Still a LOT of work to be done ... this is more of a storyboard than anything.)
Hopefully, this next year will see the completion of the first rough draft of the first novel, "Cry of the Wolf," and its subsequent publication. The Outerra engine interests me because of the possibilities it has in helping me deliver a fully realized 3d environment for the novel. I want my readers to be able to see all the various locations in the novels, and experience it as if they were really there ... something that hasn't ever truly been done before in the realm of fiction, outside of movies.
So you would write it with locations in Outerra in mind, which the reader can then see for themselves in real (virtual) life?
A little more ambitious than that
. Since Outerra uses height maps to generate the basic terrain, I'm hoping I'll be able to plug my own height maps that I've created in Photoshop to create a unique world. I already have one height map for an island continent made, which I was using in Lightwave 3d. But I can't get down to the resolution I need (I'm doing something wrong, but not sure what it is yet). Outerra would make my job a LOT easier
Soo .... who are you? And why are you here?