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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Seaside Mansion  (Read 12117 times)

adriaan

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Seaside Mansion
« on: June 04, 2013, 09:16:32 am »

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PytonPago

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Re: Seaside Mansion
« Reply #1 on: June 04, 2013, 11:02:14 am »

Ahh ... such a sihght ... nice house.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

pico

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Re: Seaside Mansion
« Reply #2 on: June 04, 2013, 12:02:05 pm »

Home sweet Home.  ;D
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ZeosPantera

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Re: Seaside Mansion
« Reply #3 on: June 04, 2013, 12:11:23 pm »

Very nice. May be the first place in OT with an interior.
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

adriaan

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Re: Seaside Mansion
« Reply #4 on: June 04, 2013, 12:26:27 pm »

yeah idd. but when you go inside you can see trough some of the faces etc
somebody knows how to eddit the matlib? to get proper glass, wood etc
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Steve.Wilson

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Re: Seaside Mansion
« Reply #5 on: June 04, 2013, 01:30:39 pm »

Needs babes.  Just sayin....   :)
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Jagerbomber

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Re: Seaside Mansion
« Reply #6 on: June 04, 2013, 05:27:27 pm »

Needs AA before you add the babes...
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

PytonPago

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Re: Seaside Mansion
« Reply #7 on: June 05, 2013, 01:48:31 am »

 ... and a separate character importer. ... hmm .... want to try adding a centipede now.  ;D
But a static one looking at the ocean would not be bad : )
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Bartolomeus

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Re: Seaside Mansion
« Reply #8 on: June 05, 2013, 07:41:59 am »

Really nice house! Great work! ;)

Marko