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Author Topic: Version 0.7.16.3782  (Read 90650 times)

Gerrit2002

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Re: Latest version 0.7.16.3770
« Reply #90 on: July 23, 2013, 11:50:20 am »

To be honest don´t know what version of this file was (before or after missing objects).

So I made the following:

- Started Anteworld
- Placed some objects
- Closed the program
- Restarted it (objects are missing!)
- Closed it
- Attached the current eng.log to this post

My UAC is turned off to the lowest setting...

I tried to turn off AVast as well but no help...
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cameni

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Re: Latest version 0.7.16.3770
« Reply #91 on: July 23, 2013, 12:06:00 pm »

Thanks, I reproduced the bug here as well, investigating ...
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Gerrit2002

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Re: Latest version 0.7.16.3770
« Reply #92 on: July 23, 2013, 12:12:56 pm »

Glad to hear that it is not an error based on my own stupidity  ;D

Is there a way to install an older version and prevent the software from updating so I can still use the program while you fix the error?

Oh and your response made it to my personal TOP5 of fastest supports ever...  8)
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cameni

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Re: Latest version 0.7.16.3770
« Reply #93 on: July 23, 2013, 12:22:15 pm »

Hmm, you can install the full base version 3722, then force it updating to the previous version by running
 outerra.exe -forceupdate 0.7.16.3722-3749

And then you can do two things - either run that version with -noupdate switch, or rename outerra.exe to something else and it won't attempt to update the next time.

Patch should be out in an hour or two ..
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PytonPago

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Re: Latest version 0.7.16.3737
« Reply #94 on: July 23, 2013, 12:40:13 pm »

That's one of pilot nightmares - nowhere to land :)


 ... damn, who colored the forests to sea blue in my map !  ;D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

cameni

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Re: Latest version 0.7.16.3770
« Reply #95 on: July 23, 2013, 01:56:03 pm »

Version 0.7.16.3772
  • fixed 3770 bug with objects not saved/vanishing
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Jagerbomber

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Re: Latest version 0.7.16.3770
« Reply #96 on: July 23, 2013, 09:41:09 pm »

Not sure what happened, but it doesn't seem to have to do with the recent updates.  It started (again?) a few days ago.  It could possibly have something to do with the new-ish 326.19 Nvidia beta drivers, but idk.  I've been using 720p terrain and it's not started by a vehicle, so it doesn't seem to be that issue I had before.  However, I do still wonder if I've reached whatever that possible performance issue with roads is that I brought up quite a while ago, back before I restarted, but... this one seems like it might be related to the 3D grass perhaps (and the beta drivers?).

Only happens when I'm near the ground.  My framerate drops from my normal 55ish-60 to 45-42 with frequent spiked drops to the mid to lower 30s, and it gets very choppy and stuttery, only when I'm close to the ground.

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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

zaelu

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Re: Latest version 0.7.16.3770
« Reply #97 on: July 24, 2013, 02:27:18 am »

free-track... nice! will test today.

I tested it a little today.

Y and X axis are inverted... I almost got dizzy  ;D. I used invert axis for outerra profile.

the translation (6DoF) are a bit... big... I thought I will fall out of the plane (mig29)  :P

but... great start!
« Last Edit: July 24, 2013, 05:09:32 pm by zaelu »
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cameni

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Re: Latest version 0.7.16.3770
« Reply #98 on: July 25, 2013, 02:39:29 am »

I used the default settings of ftnoir, not sure why would they be inverted ...
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zaelu

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Re: Latest version 0.7.16.3770
« Reply #99 on: July 25, 2013, 03:20:14 am »

it's no big issues. free track has very robust profileing  options... not like ft noir :p. for now is good enough.
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Revolver

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Re: Latest version 0.7.16.3770
« Reply #100 on: July 25, 2013, 06:55:49 pm »

Thanks for Patch, Cameni!
...wait for Biomes... ;)
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James

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Re: Latest version 0.7.16.3770
« Reply #101 on: July 26, 2013, 02:29:20 am »

I found the grand canyon, and there was a lot of foliage. Are the biomes going to do things like add deserts to places like that?
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Jagerbomber

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Re: Latest version 0.7.16.3770
« Reply #102 on: July 26, 2013, 05:17:32 pm »

They'll only add more biomes once everyone learns how to use the forum search feature.
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Chaoz

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Re: Latest version 0.7.16.3770
« Reply #103 on: July 26, 2013, 06:31:41 pm »

to answer your question, yes that's exactly what biomes do, they determine what type of foliage if any and what climate a specific region has ;)
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cameni

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Re: Latest version 0.7.16.3782
« Reply #104 on: July 30, 2013, 03:15:42 pm »

Version 0.7.16.3782
  • fixed ui scrolling with oculus connected but stereo turned off
  • using predicted orientation for oculus
  • inverted freetrack axes
  • fixed crashes when updating ui
  • workaround for AMD 4.3 preview driver (13.15.100.1) terrain bug
  • fixed support for Windows XP (removed dependency on Vista+ in libovr)

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