hmmm... for the last week or so.. I started to check up on outerra / anteworld again.
And my feedback on a lot of things is... good and bad... but mostly bad... but hopefully the developers of the engine can learn something out of it.
For me outerra / anteworld, for now, is just a 'recreational activity'.And by that I mean, me as an artist / writer / developer / programmer, for now I use it just to play on it an nothing more.But I have around 7-8 months since I last time used the engine to fly a plane / drive a car or something.And around 1 year and a few months since I started using it and kept a track on things and to notice differences.
Anyway... for now.... the things that I am not pleased with are:
- The vehicles have a lot of s&!t going on... glitches, bugs, errors, lag, frame drop, ... etc. .. you name it!And you know it was my only thing that made me relax most of the time and help my thinking process of what I should try to think of developing next on my future game.It just felt relaxing and made me imagine things with a much more ease.It was something nice... but now most of the things are mildly broke.
- Visual bugs there are many of those, but I will not start going in to that.. some of them might be my computer's or driver's fault and might behave in a different manner to some other users with different graphic cards or drivers.So I'm not going to go in to this now without presenting you some research and documentation.
-----------------------------------------------------------------------------------------------------
- And the third thing, for now, ... is the dramatically decreased of frames per second since last year till now.And I understand that things like increased textures, rocks and other things have a demand for more resources, and it is a good thing from my perspective... but like a year ago or something like that the engine / game had a vision of an efficient resource consumption.
Anyway... my point being is that... Can't you just go to some of your roots?.. and make the quality of everything a universal thing? ... And by that I mean, to make everything run on the same resource of creation and be a an equal divided quality.
You see what I am telling you here is more of something like 'reinventing the wheel' and rethinking everything through a new perspective.
And with all this blabbing I should give some example or something.For example... have you thought of procedurally generating the pixels, the colors, shapes and other things and not have to perceive them as 'physical' entities?I mean... think of it being endless but you only use one thing, like your own screen resolution of 1920x1080 made out of 2.073.600 pixels to be hand made by the developer, each pixel drawn by coding each pixel individually.
Anyway... that was just a thought of many from my side, and there are many more thoughts like this and what I just said here is not really elaborated with more details, but just like a 'thing' for you to think about it.What I just said on this last 3rd part, maybe seen as insane, but not impossible.
( This last part was something more of a personal thing with a much higher level of crazy from my side, but the first 2 are something of more substantial use, so don't take this last part personal, think of it like something a crazy person would tell you, after reading or hearing it you would dismiss it and ignore that thought ever again or keep the thought in a dark far corner of your mind and sometimes contemplate on it. )
Cheers!
- Alex