I'm pretty sure that you have in mind, at some point, to began to develope the postprocessing and visual stuff, so my question is: wich priority do you assign to that stuff? how many things do you want to do before to go deep in to that?
I mean, things like:
-Motion Blur
-Depth of field
-Soft Shadows
-Normal, paralax, bump mapping, etc.
-HDR rendering
-Glare, Bloom, Flares, etc...
-Ambient Occlusion (screen space, horizont based, whatever, something like that)
-...
I'm specially interested in the last two ones, since, for instance, when I see the Tatra truck with that kind of flat, stright shadows (even without a simple drop diffuse shadow just beneath it), that gets me off of the 'magic' of your, now I have to say, really really wonderful engine, wonderful world. I think that things like SSAO and HDR visuals will do a great improvement on your work, and as far (and little) as I know, that is easy to implement.
What do you think about that?
Cheers guys, really really amazing work, keep it up, this makes me dream high :)