Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 2 [3]

Author Topic: EVE has some really cool spaceship design!  (Read 33608 times)

WormSlayer

  • Member
  • **
  • Posts: 71
  • Half-Life VR
Re: EVE has some really cool spaceship design!
« Reply #30 on: February 04, 2014, 03:00:50 pm »

Sorry no clue, havent even looked into exporting from Space Engine... XD
Logged

zzz

  • Sr. Member
  • ****
  • Posts: 266
  • newbie
Re: EVE has some really cool spaceship design!
« Reply #31 on: February 04, 2014, 05:06:35 pm »

So here is the model and textures for one of the shuttles. The model by itself works fine.

http://www.elios.co.nz/res/dx9/model/ship/amarr/shuttle/as1/as1_t1.dae
http://www.elios.co.nz/res/dx9/model/ship/amarr/shuttle/as1/as1_t1_d.dds
http://www.elios.co.nz/res/dx9/model/ship/amarr/shuttle/as1/as1_t1_n.dds
http://www.elios.co.nz/res/dx9/model/ship/amarr/shuttle/as1/as1_t1_pgs.dds
http://www.elios.co.nz/res/dx9/model/ship/amarr/shuttle/as1/as1_t1.json

How would I assemble these so that when I import the dae model it comes with textures?

https://forums.eveonline.com/default.aspx?g=posts&t=257193

Quote
•?_d.dds - diffuse map in direct draw surface format
•?_n.dds - normal map in direct draw surface format
•?_pgs.dds - PGS map in direct draw surface format (Red=Mask, Green=Specular, Blue=SubMask, Alpha=Glow)
•decal_?_os.dds - Ambient Occlusion/ Displacement map in direct draw surface format (for decals)
•decal_?_d.dds - diffuse map in direct draw surface format (for decals)


•?.json - converted .black files, human readable (this is where you get the colour details and if you can't load it, I couldn't convert it)
Logged

zzz

  • Sr. Member
  • ****
  • Posts: 266
  • newbie
Re: EVE has some really cool spaceship design!
« Reply #32 on: February 05, 2014, 04:50:48 pm »



I've managed to add textures. I think I've added the normal maps (set to 100 in max) but what would be an easy way to test?

Can't add the glows. This is my texture layout in max but when I render it there is nothing from the glows (alpha output selected only).



Not sure how to add the rest of the stuff.  :(

Would be good if we could get models looking like this:
« Last Edit: February 05, 2014, 05:04:45 pm by zzz »
Logged
Pages: 1 2 [3]