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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Writing on the grass  (Read 14575 times)


  • Brano Kemen
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Writing on the grass
« on: December 23, 2010, 06:02:36 am »

There is a helper function that prints some info to terrain tiles, that can be used for example to debug problems with terrain rendering by identifying the infringing tiles. Here's how it looks:

The text is printed over the generated terrain textures. For more detailed tiles a different approach has to be used - text is written as a different terrain material. It can look like this when writing with stone:

Of course not only the material type can be modified, but also other its parameters.

It can get pretty cryptic up close:

Not sure what this could be used for, aside from debugging help and some labels on roads .. maybe it will inspire someone :)

razgriz 53992

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Writing on the grass
« Reply #1 on: December 23, 2010, 01:10:28 pm »

You completely have to do a treasure hunt around the world. Start somewhere, with like a tile (a few metres by a few metres) saying directions to the next place. You then have to follow it and find all the tiles, to lead to something (a new vehicle you can then use?).

That would be quite awesome.


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Writing on the grass
« Reply #2 on: December 23, 2010, 04:23:36 pm »

Some college hooligans have put graffiti all over your world..
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