There is a helper function that prints some info to terrain tiles, that can be used for example to debug problems with terrain rendering by identifying the infringing tiles. Here's how it looks:
![](http://www.outerra.com/shots/dev/writing3.jpg)
The text is printed over the generated terrain textures. For more detailed tiles a different approach has to be used - text is written as a different terrain material. It can look like this when writing with stone:
![](http://www.outerra.com/shots/dev/writing4.jpg)
Of course not only the material type can be modified, but also other its parameters.
![](http://www.outerra.com/shots/dev/writing2.jpg)
It can get pretty cryptic up close:
![](http://www.outerra.com/shots/dev/writing1.jpg)
Not sure what this could be used for, aside from debugging help and some labels on roads .. maybe it will inspire someone
![Smiley :)](http://forum.outerra.com/Smileys/default/smiley.gif)