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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: any ETA on watercraft support?  (Read 10347 times)

bugsblake

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any ETA on watercraft support?
« on: June 16, 2013, 11:55:33 am »

hi all.

just wondering if there is any ETA on watercraft support in outerra?

really want to get theses gorgeous models in! plus some jet ski's and hovercrafts! :)
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PytonPago

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Re: any ETA on watercraft support?
« Reply #1 on: June 16, 2013, 03:30:43 pm »

Damn nice yachts ...
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bugsblake

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Re: any ETA on watercraft support?
« Reply #2 on: June 16, 2013, 03:58:19 pm »

init just! :D want theses in too! ;)
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Bartolomeus

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Re: any ETA on watercraft support?
« Reply #3 on: June 17, 2013, 01:15:59 am »

Damn nice yachts ...

I second that! Really nice boats.

Marko

cameni

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Re: any ETA on watercraft support?
« Reply #4 on: June 17, 2013, 04:03:13 am »

just wondering if there is any ETA on watercraft support in outerra?
Honestly I haven't put much thought into it yet. I was thinking about finding some simulation code for that, but now I think it should be built into the vehicle simulation code, as a force that the water and waves exert on the vehicles. That way it should be easier to have hybrids too.
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bugsblake

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Re: any ETA on watercraft support?
« Reply #5 on: June 17, 2013, 08:42:00 am »

that sounds great cameni! so you got someone working on that now or is it in the pipeline?
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Revolver

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« Last Edit: June 17, 2013, 02:30:07 pm by Revolver »
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Bartolomeus

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Re: any ETA on watercraft support?
« Reply #7 on: June 17, 2013, 09:35:38 am »

Sounds interesting Cameni, looking forward to the progress! :)

Marko

Revolver

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Re: any ETA on watercraft support?
« Reply #8 on: June 18, 2013, 03:21:51 am »

If somebody interests, here is still be
Company link, and the boat is called ELLIPS 28.

http://www.paritetboat.com/ellips28.htm

 ;)
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John514

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Re: any ETA on watercraft support?
« Reply #9 on: August 16, 2013, 08:31:10 am »

When ships come in, can we move around on the deck?...
..
.
.
Arg!
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necro

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Re: any ETA on watercraft support?
« Reply #10 on: August 16, 2013, 08:52:31 am »

The question should be: when objects came in, can we move on them? If that is the case, ships are also included.

The collision boxes decide wether you can walk on the object or not. But collision boxes arent implemented yet.
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John514

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Re: any ETA on watercraft support?
« Reply #11 on: August 16, 2013, 11:47:18 am »

So, will the collision be made by the engine, or do we have to make it?
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necro

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Re: any ETA on watercraft support?
« Reply #12 on: August 16, 2013, 01:05:30 pm »

I expect the engine does the collission detection, but we have to generate the collission boxes
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seppen

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Re: any ETA on watercraft support?
« Reply #13 on: August 17, 2013, 12:58:09 am »

I hope the importer will be able to handle generation of collision.
This is 2013, and some things need to be effective, and collision proxies should be automatic if needed.

I even dream of Outerra/Brigade mixture :P
Wet dream etc, but who knows what the Gods might bring  :)
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necro

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Re: any ETA on watercraft support?
« Reply #14 on: August 17, 2013, 01:20:14 am »

Yeah, maybe there is an approximated collission box system possible. Its like dividing the model space into its voxels to a predefined resolution. But such tools need time. Devs dont have that much of it ;)
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