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Author Topic: difference between a "load_sound()" and "sound().load_sound()"  (Read 3229 times)

hhrhhr

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What's the difference between a load_sound() and sound().load_sound()? apart from the fact that the first one can only be called from the init_chassis()?
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cameni

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Re: difference between a "load_sound()" and "sound().load_sound()"
« Reply #1 on: June 23, 2013, 01:54:50 am »

load_sound() is a shortcut, but it's also used to optimize the loading internally since it's used only once in the chassis definition.
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hhrhhr

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Re: difference between a "load_sound()" and "sound().load_sound()"
« Reply #2 on: June 23, 2013, 03:11:12 am »

and yet, how to make proper loading of sounds, from init_chassis() or init_vehicle()? how many times is called these functions if spawn more of the same vehicles?
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cameni

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Re: difference between a "load_sound()" and "sound().load_sound()"
« Reply #3 on: June 23, 2013, 04:10:53 am »

init_chassis is called only once, initially, and it's meant for the definition of the vehicle structure. Sound emitters and samples should be defined here as well.
init_vehicle is called for every new vehicle, in case something needs to be done per each instance, but it shouldn't be used much now.

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