I predicted this thread months ago. Now Lets get down to brass tax (tacks? never understood that saying) I apologize for quoting practically the entire game description but it is the only way I can have this post make sense to a new user.
Our idea is to make a kind of earth re-colonization game, where players start to build on our home planet again, after being forced to withdraw from it a long time ago (for whatever reason) to space or underground, taking documentation and conserving some existing machines & vehicles so that they can kick-start the civilization again when it will be possible. Upon reentry the effects of previous human civilization will be long since eradicated, with nature reclaiming the cities and almost everything else man created, but players will start with modern tools and vehicles preserved from our contemporary or a slightly more advanced age.
Sounds like the plot to WarZone2100
A great RTS that has survived to this day after all the rights to continue its development were made open-source.
www.wz2100.netGranted that game had you developing weapons to fight off marauders and opposing AI tanks and such. Perhaps a mod for a future revision of OT. As for tools and vehicles I presume Tatra's, Cesna's and international space stations will be in abundance!
The game should include two main modes in the beginning:
1. Offline sandbox mode allowing to freely explore and modify the environment
2. Online mode with resource mining and a basic economy, cities, transport networks and trade
It will be basically a slowly running transportation and world-building game where one can design his city and lands, but also to directly control the vehicles to transport resources and goods, or to explore and prospect the land for resources to be mined, to build road and rail networks, interconnecting with others and building the economy if he wishes so.
Offline mode sounds pretty normal but the second mode is not quite described the way I would be comfortable with. In other words having Outerra turn into this would probably mark the end of me.
Those Germans love farming!
Online here means that the game world state would be stored in a cloud system such as Google App Engine, and people will be able to see the creations of others around the world, trade with each other, actually seeing the transports as they go. That means that AI or scheduled traffic will be visible, but not so the direct actions of other players - not until there are special servers capable of handling real time traffic. There's one possibility that can do without such servers that could be applicable in this scenario - player's own computer (or a player's dedicated machine) may be used as a server for limited number of "visitors", handling the assigned area or event. For example, such an outside server could be used to control vehicle racing events organized by players. But any of this will not be essential for the game mechanism itself.
Well I believe a huge empty world alone is a very depressing one no matter the AI running around driving trucks. I see no point of entering a world like Outerra unless some friends can come along. You want to see me at my gaming happiest.
6 of my friends and I all at once "exploring" the 20 mile uphill of Pikes Peak in our favorite cars. Now us being in cars doesn't really matter. Here is that same experience in minecraft
The interaction between other human beings is paramount. Now if this kind of interaction requires us to host our own servers, piggy backed onto the database system so be it. But multi-player is the only way you are going to get PEOPLE to want to PLAY in Outerra. Otherwise it is just a better looking google earth with the sims on it.
This design will allow for massively online world without having to care for server side infrastructure. Costs of online access and cloud computing should be included in the price for some initial period, but later it will have to be covered (for online access).
How much. I will write you a check tonight. Or after ATi fix their S**T!
Initial alpha version will focus around the exploration, driving and flying a limited number of vehicles. These should cover major vehicle types, with more vehicles coming later also perhaps from the community.
Need a car. Something... sporty.
Online account will come with the possibility to own certain amount of land that can be used to build on solely by the owner.
With the current number of people aware of Outerra that "amount" could be about 100,000 sq/mi and there would still be room for 575 people and that is just on land.
Mods should be normally possible and encouraged in the sandbox mode, but even for the online mode the mods that fulfill the requirements and get accepted may be included into game.
I imagine you could have this download via link right in-game. Would a mod load require OT to restart? Because I do not believe any game has ever been able to enable a new mod without restarting..
We would like to try the indie development model (known for example from Minecraft), when the game is released early in alpha stage for a reduced price so that enthusiastic gamers can support and even direct the development, getting all further updates and the final release for free.
1842 players online, in 942 servers. 2642060 registered users, of which 860538 (32.57%) have bought the game. Bought it at $14 US for the alpha and now $20 for the beta. So 12 million bucks so far
In the last 24 hours, 21326 people registered, and 5207 people bought the game That's $100,000 in sales in 1 day. I don't understand how!
Maybe you should start this game with pigs, chickens and cows. Also being able to punch trees could not hurt.
In summary I wait in anticipation for our shot at whatever comes out of this thread. Remember, you can please some of the people all of the time and all the people none of the time.. But you can't please everyone all the time. So do what you think is best regardless of us and our constant nagging. Except that multiplayer part, that is important.