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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: My models  (Read 34106 times)

mori

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Re: My models
« Reply #15 on: July 30, 2013, 04:28:28 am »

Was looking for garage reference, found this  ;D ;D ;D ;D

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mori

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Re: My models
« Reply #16 on: July 30, 2013, 06:40:15 am »



will release after collision box made good
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leglobetrotter

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Re: My models
« Reply #17 on: July 30, 2013, 09:01:23 am »

Hello to all the community,

I see with pleasure that I am not the only Fan of your creations.
And the ideas of having doors or open Windows would give a longer life.  ;)

I would be very happy you finished elements of ideas with photos of objects that I think to see, at the moment this is the most I can do.  :)
When you'll need that I can assimilate 3DS - MAX before saying to make any object.

And at age 60 recorded less rapidly than in 20 years. It remains a neuron and the latter to spare it.  ;D ;D
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PytonPago

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Re: My models
« Reply #18 on: July 30, 2013, 01:28:10 pm »

Thats called a garage !  ;D ... perfect idea for OT spaces, has all the support you need ...
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

mori

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Re: My models
« Reply #19 on: July 31, 2013, 02:45:45 am »


 8)
I had to rescale all houses since the car showed how too big they are, so that was a pain in the ass to redo all
dae structure (omg kill me this eats so much time).
Also deleted the floor in garage and put emission texture.
Since i haven't managed to make collision work, i just avoid it for now.

Updated rural_house_2 scale, added rural_house_2_garage
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mori

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Re: My models
« Reply #20 on: July 31, 2013, 02:57:42 am »



Please someone, explain to Outerra what is performance drop, she doesn't seem to understand the concept.
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ZeosPantera

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Re: My models
« Reply #21 on: July 31, 2013, 03:00:55 am »

Looks like the part of canada my friend lives.. Just the same house over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and watertower.
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mori

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Re: My models
« Reply #22 on: July 31, 2013, 04:41:56 am »

I just did some research about road signs... There are many, and that must be done anyway, mi not afraid of the count,
what i am afraid of is the number of entries in your object list inside outerra after importing package :).

i have to wait until they upgrade the interface of objects menu, allowing to have sub folders, categories and such.
Just imagine 200 entries after you import roadsigns package... That's impossible to handle.

updated garage house fix normal maps
« Last Edit: July 31, 2013, 04:46:09 am by mori »
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PytonPago

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Re: My models
« Reply #23 on: July 31, 2013, 05:14:09 pm »

I just did some research about road signs... There are many, and that must be done anyway, mi not afraid of the count,
what i am afraid of is the number of entries in your object list inside outerra after importing package :).

i have to wait until they upgrade the interface of objects menu, allowing to have sub folders, categories and such.
Just imagine 200 entries after you import roadsigns package... That's impossible to handle.

updated garage house fix normal maps


 ... maybe just make the work simpler by modeling basic structures, that are in many signs and just script a texture switch ? ... not much help, but still ... so even highway-road signs could be handled modified in certain way - and maybe even procedurally in the future ...
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

ppt

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Re: Мои модели
« Reply #24 on: August 19, 2013, 10:29:21 am »

Del
« Last Edit: August 20, 2013, 02:59:55 am by ppt »
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ppt

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Re: Мои модели
« Reply #25 on: August 19, 2013, 10:31:02 am »

Del
« Last Edit: August 20, 2013, 02:59:17 am by ppt »
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leglobetrotter

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Re: Мои модели
« Reply #26 on: August 19, 2013, 11:18:48 am »

Hi, I am unable to add objects, why? :'(

Good morning ppt,
I cannot help you, just to say you to go and see hereupon topic.
http://www.outerra.com/forum/index.php?board=22.0
« Last Edit: August 19, 2013, 11:20:25 am by leglobetrotter »
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mori

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Re: My models
« Reply #27 on: August 19, 2013, 11:22:23 am »

I don't see valid question, so there will be no valid answer from me.
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ppt

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Re: Мои модели
« Reply #28 on: August 19, 2013, 11:27:36 am »

Привет, я не могу добавить объекты, почему? :'(

Доброе утро, ppt,
Я не могу помочь вам, просто, чтобы сказать вам пойти и посмотреть после этого теме.
http://www.outerra.com/forum/index.php?board=22.0
Thank you very much.
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ZeosPantera

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Re: My models
« Reply #29 on: August 19, 2013, 01:19:05 pm »

Hi, I am unable to add objects, why? :'(
Are you playing the Tech Demo or did you buy the "Game"
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo
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