Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: [1] 2 3

Author Topic: My models  (Read 36461 times)

mori

  • Member
  • **
  • Posts: 63
  • newbie
My models
« on: July 25, 2013, 05:16:24 pm »



Hi, it seems that im in love with outerra, i love modelling, and i love
different urban humanmade stuff.
I started with this tower

and will probably move towards making a set of rural american style town.
At least that's the plan.

First post for downloads (click to download)



any suggestions, bugs, critics please post! Immediately! :)
« Last Edit: July 31, 2013, 02:44:03 am by mori »
Logged

Revolver

  • Hero Member
  • *****
  • Posts: 672
  • Adlerhorst-Hangar Design Group ©
Re: My models
« Reply #1 on: July 25, 2013, 06:46:23 pm »

nice, and thx for upload... ;)
Logged
"Es gibt nur eine Sünde, die gegen die ganze Menschheit mit allen ihren Geschlechtern begangen
werden kann, und dies ist die Verfälschung der Geschichte."(F.Hebbel)


Bartolomeus

  • Sr. Member
  • ****
  • Posts: 288
    • VirtualTechArt Design
Re: My models
« Reply #2 on: July 26, 2013, 02:49:03 am »

Yes, nice work and thx for sharing Mori! ;)

Marko

mori

  • Member
  • **
  • Posts: 63
  • newbie
Re: My models
« Reply #3 on: July 26, 2013, 12:38:43 pm »

Tnx guys, i update tower now normals and env map added



Redownload in first post
Logged

leglobetrotter

  • Jr. Member
  • *
  • Posts: 27
  • newbie
Re: My models
« Reply #4 on: July 26, 2013, 03:28:34 pm »

Thanks a lot for this tank superb work
 ;) ;)

My cordialites

Ange
« Last Edit: July 26, 2013, 03:30:27 pm by leglobetrotter »
Logged
My cordialites
Ange

mori

  • Member
  • **
  • Posts: 63
  • newbie
Re: My models
« Reply #5 on: July 26, 2013, 10:05:07 pm »

Tnx everyone!
In between fightings with outerra i model some houses.
I have finished some house... It's really not looking like a house, but in fact it is.
I just found him on google maps, and modeled.
Here's how it is looking in 3ds max


and inside outerra


my problem now is tiling, i have no idea how to fix that.
and also lod problems... ill consider continuing that model only after
i manage to overcome that.

Now im looking for some better reference of townhouse to make.
Logged

mori

  • Member
  • **
  • Posts: 63
  • newbie
Re: My models
« Reply #6 on: July 28, 2013, 02:11:01 am »

I have finished that house, found tiling solution and won LOD by just dont doing it lol.
That model is already as lowpoly as possible.

Also i did all normal and reflection maps, and apart from flickering that occurs for some
reason there are no big errors. Usable.

Download in first post.



Logged

leglobetrotter

  • Jr. Member
  • *
  • Posts: 27
  • newbie
Re: My models
« Reply #7 on: July 28, 2013, 02:37:12 am »

Hello mori,

I do not answer you because as you were talking about tile for the home, it seemed that it was achievable with 3ds - Max as I beats me with my English that 38-year-old, and I lost to the sons of the years. so I am using a translator.

Hoping that the translations are readable.
I also see that you were looking for how put a slab under the House then you have succeeded. Very well.


On my side I will try, I say try because it is not obvious in 60 years to make the 3D; especially when it's the first attempt.  :P :P

Good luck to you.
« Last Edit: July 28, 2013, 02:40:40 am by leglobetrotter »
Logged
My cordialites
Ange

Bartolomeus

  • Sr. Member
  • ****
  • Posts: 288
    • VirtualTechArt Design
Re: My models
« Reply #8 on: July 28, 2013, 05:47:15 am »

Nice work on the house! Looks great. :)

Marko

mori

  • Member
  • **
  • Posts: 63
  • newbie
Re: My models
« Reply #9 on: July 29, 2013, 10:52:47 am »




next house on the way, it's definitely prettier than previous.
Windows not finished, and a lot of details will be added later.
I like how i did the borders of the roof there is a small 32*32 tiled texture that makes roof
look very nice. At least from far. Lol. And i also changed some practices,
for example look at the beige rock texture, i rely on placing normal map with bricks
on it later, so i don't have to draw anything on diffuse. And also can reuse normals and diffuse
separately as much as i like. I also start adding small chromatic abberations on the diffuse textures,
i decided that adds realism, after seeing it used in some game projects.
Logged

Bartolomeus

  • Sr. Member
  • ****
  • Posts: 288
    • VirtualTechArt Design
Re: My models
« Reply #10 on: July 29, 2013, 11:43:40 am »

Nice work, the roof looks great!

Marko

leglobetrotter

  • Jr. Member
  • *
  • Posts: 27
  • newbie
Re: My models
« Reply #11 on: July 29, 2013, 03:14:48 pm »

Hello,

Very nice house, with its braces in the walls, it a resemblance to the Alsatian houses. It would be very nice to create small towns or villages.
Good continuation.

Personally I just created a student on 'Autodesk' account  ;D ;D 8) I have 3DS en free for 3 years. Now he'll tame the beast
Logged
My cordialites
Ange

mori

  • Member
  • **
  • Posts: 63
  • newbie
Re: My models
« Reply #12 on: July 30, 2013, 01:16:53 am »



I finished it, 3 variations, all normal/ roughness maps included.
Download in first post.

some closeups



« Last Edit: July 30, 2013, 01:25:31 am by mori »
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: My models
« Reply #13 on: July 30, 2013, 02:07:40 am »

Beautifull  ... how about speculating to make the insides whyte open-able doors ?
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

mori

  • Member
  • **
  • Posts: 63
  • newbie
Re: My models
« Reply #14 on: July 30, 2013, 03:35:44 am »

Beautifull  ... how about speculating to make the insides whyte open-able doors ?

Its doable, ill try to make it today.

Further plans are to finish streets signs that StG2-Oldtown
abandoned.

I want to concentrate on street props, traffic lights, bushes, fences, all that stuff that can be used to populate the world.
If someone wants to join i would be very happy. Together we can build big model library.

Even if you don't model, you can provide ideas/pictures of objects you want to see.
Logged
Pages: [1] 2 3