Outerra Apps > Games

Global MMORPG

(1/2) > >>

James:
My friend and I were discussing about a game we could make when the engine is capable of being coded with Lua, because we both know Lua pretty well. And I thought about an apocalyptic MMORPG in which players can go all over the Earth to play. There'd be airports, towns, cities, and houses along the road. People could live in houses and build it up, go out to a mine to get some material, cut down some wood, build solar panels, windmills, etc.. Players could either look for fights in major towns/cities or go out far into the wild and find a house to live in. The player when spawn with a menu to select an airport to spawn at. From there, it'd obviously be safe inside, they could leave to get a car nearby and drive away, or maybe get an airplane from the runway and find a home somewhere safe, or even find someone else's home. -- Something along the lines of that. But if the engine is a full world engine, why not put use to it? ;)

(All of this should be capable, though. Right? I'd realize it'd take a team of people to do a lot of it. XD)

Peca:
I like the idea, but unless you come up with some genius idea how to make people cerate the world themselves (Minecraft style), you would need an enormous team, time and budget.

ZeosPantera:

--- Quote from: Peca on July 26, 2013, 10:46:01 pm ---unless you come up with some genius idea how to make people create the world themselves
--- End quote ---

Just tell people they can create the whole world themselves. They will come.

Jagerbomber:

--- Quote from: ZeosPantera on July 26, 2013, 11:45:02 pm ---
--- Quote from: Peca on July 26, 2013, 10:46:01 pm ---unless you come up with some genius idea how to make people create the world themselves
--- End quote ---

Just tell people they can create the whole world themselves. They will come.

--- End quote ---

This.

James:
Well, make a game like that. Then if people like it you can use the money you get from that game to make the one I'm talking about.

Navigation

[0] Message Index

[#] Next page

Go to full version