Outerra Engine > Development screen shots and videos
FBX Importer + Animations
angrypig:
While I was working on animation system I gradually realized that COLLADA simply isn't viable for the task. There are lots of issues in plugins for max/maya/blender which make it almost impossible to get a proper DAE file (with skinning and animation etc.) from these tools. So FBX importer was born. I made a new user interface because the old one was a little bit limiting for the FBX and not very intuitive, what i missed the most was a good hierarchy viewer and stats about meshes, animations, an easy way to rename stuff etc.
Here is new importer UI (it is not final, missing a few options and needs little polishing)
And here is video with bug in animation pipeline :)
ZeosPantera:
That importer looks so much better. The video won't play for me so it may be something with my end.
Other than that it Looks great!
Jagerbomber:
Is that a soldier?! :o
PytonPago:
... you just tried to import a dragon, didnt you? ... do not try to do that. They will get angry and get everything on fire in OT. I want them be friends white us. ;D
Cant wait for anims AngryPig ! You make me think about making an armed soldier for my urals. :)
Abc94:
"Outerra: The Thing"
Haha nice video title!
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