Outerra Engine > Development screen shots and videos

FBX Importer + Animations

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angrypig:
While I was working on animation system I gradually realized that COLLADA simply isn't viable for the task. There are lots of issues in plugins for max/maya/blender which make it almost impossible to get a proper DAE file (with skinning and animation etc.) from these tools. So FBX importer was born. I made a new user interface because the old one was a little bit limiting for the FBX and not very intuitive, what i missed the most was a good hierarchy viewer and stats about meshes, animations, an easy way to rename stuff etc.

Here is new importer UI (it is not final, missing a few options and needs little polishing)


And here is video with bug in animation pipeline :)

ZeosPantera:
That importer looks so much better. The video won't play for me so it may be something with my end.

Other than that it Looks great!

Jagerbomber:
Is that a soldier?!  :o

PytonPago:
 ... you just tried to import a dragon, didnt you? ... do not try to do that. They will get angry and get everything on fire in OT. I want them be friends white us.  ;D

Cant wait for anims AngryPig ! You make me think about making an armed soldier for my urals. :)

Abc94:
"Outerra: The Thing"

Haha nice video title!

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