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Author Topic: FBX Importer + Animations  (Read 28355 times)

hboybowen

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Re: FBX Importer + Animations
« Reply #15 on: August 11, 2013, 05:12:19 pm »

so i see it has a option in the pic to set the object properties for the fbx as a character. Would it then recognize the animation on the right under animation LOD? How do you setup directional animations such as Jump,Left/right turn,random animations to trigger via a button on the keyboard? For example is there a slot for each direction and the ability to make custom slots?
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Deutschmark

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Re: FBX Importer + Animations
« Reply #16 on: August 12, 2013, 05:03:47 am »

This is very cool thank you angrypig  ;D
Can you try to make it work for max9 and up please?

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angrypig

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Re: FBX Importer + Animations
« Reply #17 on: August 12, 2013, 05:20:10 am »

so i see it has a option in the pic to set the object properties for the fbx as a character. Would it then recognize the animation on the right under animation LOD?

Animations are bound to the skeleton and there can be only one skeleton for character, so it will work for all LODs without any additional work.

How do you setup directional animations such as Jump,Left/right turn,random animations to trigger via a button on the keyboard? For example is there a slot for each direction and the ability to make custom slots?

Every animation has its own file and can be imported alone if you check the 'import animation only'. There will be character controller accessible in script, where you will be able to set animations for idle/run/jump/... + blending params etc.

Can you try to make it work for max9 and up please?

It should be able to import FBX from all Max versions.
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Deutschmark

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Re: FBX Importer + Animations
« Reply #18 on: August 12, 2013, 05:38:49 am »


Can you try to make it work for max9 and up please?

It should be able to import FBX from all Max versions.

GREAT!!!  ;D
Well I will be your max9 tester  ;)

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Milamber

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Re: FBX Importer + Animations
« Reply #19 on: August 13, 2013, 05:20:42 am »

While I was working on animation system I gradually realized that COLLADA simply isn't viable for the task. There are lots of issues in plugins for max/maya/blender which make it almost impossible to get a proper DAE file (with skinning and animation etc.) from these tools. So FBX importer was born. I made a new user interface because the old one was a little bit limiting for the FBX and not very intuitive, what i missed the most was a good hierarchy viewer and stats about meshes, animations, an easy way to rename stuff etc.

Here is new importer UI (it is not final, missing a few options and needs little polishing)



Awesome angrypig! Is this something I can get my hands on soon?  I am itching to start buying some vegetation models to import into Outerra.
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angrypig

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Re: FBX Importer + Animations
« Reply #20 on: August 13, 2013, 06:19:33 am »

Yes, it should be soon but i don't know when exactly i thought it will be last week but i still finding issues and didn't have a time to polish the user interface.
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foxfiles

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Re: FBX Importer + Animations
« Reply #21 on: August 29, 2013, 11:27:11 am »

Hello, is your FBX importer (even in alpha) already " reachable "somewhere in the last version ?
Cheers
Denis
« Last Edit: August 29, 2013, 11:29:23 am by foxfiles »
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necro

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Re: FBX Importer + Animations
« Reply #22 on: August 29, 2013, 11:56:09 am »

Nope, its not released yet. Probably in the next version.
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foxfiles

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Re: FBX Importer + Animations
« Reply #23 on: August 29, 2013, 12:41:17 pm »

Ok Thks
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Reality is merely an illusion, albeit a very persistent one - A. Einstein
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