Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 [2]

Author Topic: FBX Importer + Animations  (Read 27855 times)

hboybowen

  • Newbie
  • Posts: 7
  • newbie
Re: FBX Importer + Animations
« Reply #15 on: August 11, 2013, 05:12:19 pm »

so i see it has a option in the pic to set the object properties for the fbx as a character. Would it then recognize the animation on the right under animation LOD? How do you setup directional animations such as Jump,Left/right turn,random animations to trigger via a button on the keyboard? For example is there a slot for each direction and the ability to make custom slots?
Logged

Deutschmark

  • Member
  • **
  • Posts: 50
Re: FBX Importer + Animations
« Reply #16 on: August 12, 2013, 05:03:47 am »

This is very cool thank you angrypig  ;D
Can you try to make it work for max9 and up please?

Deutschmark
Logged
I have not come across a polygon yet that I have not been able to model with

angrypig

  • Sr. Member
  • ****
  • Posts: 454
Re: FBX Importer + Animations
« Reply #17 on: August 12, 2013, 05:20:10 am »

so i see it has a option in the pic to set the object properties for the fbx as a character. Would it then recognize the animation on the right under animation LOD?

Animations are bound to the skeleton and there can be only one skeleton for character, so it will work for all LODs without any additional work.

How do you setup directional animations such as Jump,Left/right turn,random animations to trigger via a button on the keyboard? For example is there a slot for each direction and the ability to make custom slots?

Every animation has its own file and can be imported alone if you check the 'import animation only'. There will be character controller accessible in script, where you will be able to set animations for idle/run/jump/... + blending params etc.

Can you try to make it work for max9 and up please?

It should be able to import FBX from all Max versions.
Logged

Deutschmark

  • Member
  • **
  • Posts: 50
Re: FBX Importer + Animations
« Reply #18 on: August 12, 2013, 05:38:49 am »


Can you try to make it work for max9 and up please?

It should be able to import FBX from all Max versions.

GREAT!!!  ;D
Well I will be your max9 tester  ;)

Deutschmark
Logged
I have not come across a polygon yet that I have not been able to model with

Milamber

  • Jr. Member
  • *
  • Posts: 26
  • Fire & Ice
Re: FBX Importer + Animations
« Reply #19 on: August 13, 2013, 05:20:42 am »

While I was working on animation system I gradually realized that COLLADA simply isn't viable for the task. There are lots of issues in plugins for max/maya/blender which make it almost impossible to get a proper DAE file (with skinning and animation etc.) from these tools. So FBX importer was born. I made a new user interface because the old one was a little bit limiting for the FBX and not very intuitive, what i missed the most was a good hierarchy viewer and stats about meshes, animations, an easy way to rename stuff etc.

Here is new importer UI (it is not final, missing a few options and needs little polishing)



Awesome angrypig! Is this something I can get my hands on soon?  I am itching to start buying some vegetation models to import into Outerra.
Logged
4770k
2x GTX780
MSI Z87 GD65
G.Skill 16GB RAM

angrypig

  • Sr. Member
  • ****
  • Posts: 454
Re: FBX Importer + Animations
« Reply #20 on: August 13, 2013, 06:19:33 am »

Yes, it should be soon but i don't know when exactly i thought it will be last week but i still finding issues and didn't have a time to polish the user interface.
Logged

foxfiles

  • Full Member
  • ***
  • Posts: 215
  • Reality is merely an illusion
Re: FBX Importer + Animations
« Reply #21 on: August 29, 2013, 11:27:11 am »

Hello, is your FBX importer (even in alpha) already " reachable "somewhere in the last version ?
Cheers
Denis
« Last Edit: August 29, 2013, 11:29:23 am by foxfiles »
Logged
Reality is merely an illusion, albeit a very persistent one - A. Einstein

necro

  • Sr. Member
  • ****
  • Posts: 451
    • google+ Blog
Re: FBX Importer + Animations
« Reply #22 on: August 29, 2013, 11:56:09 am »

Nope, its not released yet. Probably in the next version.
Logged

foxfiles

  • Full Member
  • ***
  • Posts: 215
  • Reality is merely an illusion
Re: FBX Importer + Animations
« Reply #23 on: August 29, 2013, 12:41:17 pm »

Ok Thks
Logged
Reality is merely an illusion, albeit a very persistent one - A. Einstein
Pages: 1 [2]