Dear fiends ! Finally the Alpha version of the Ural-4320 6x6 base
textured and
suspension-workig in different variants:
Version: 0.31
Working: - Start up and stop with a key.
- gas pedal working
- HandBrake animated for parking
- Gear-rod animated
- ZU-23-2 AAGun System rotation (and its valves - still needs to be finished)
- Speedmeter and RPMmeter
- Front- and back-lights (just hiding the bulbs till light-sources are in OT, swapping for illumination textured ones) ("L" key)
- Turning-lights at automatic transmission
- Manual gear control
- Multiple variations of the truck for the spawner menu (doe more variants possible by an easy slight manual script-modification(mostly for the engine-filter type or the wheel camo-cowers, but more stuff coming in time))
- Complex suspension
- Now uses fuel - you can run out of it ! But need to think about a gas-station yet. Also, no weight-reduction script.
- sounds added again, doe engine-script requires a good sound-profile. That will need some recording and fine-tunning done. :/
- Horn-sound (works, doe sound system has to be re-done, cause i need some engine-sound samples) ("H" key)
- License-Plates - with an number generator, giving different ones for each new spawn.
LIGHTS INCLUDED !Planned next: - Whipers
- Instruments further enhancement (specially alert-lights and systems connected to them)
- Adjustable rear-mirrors
- In-car ventilation
- Turn and alert lights in manual controll mode
- Head-glass wipers
- Targeting device for BM-21
- Finalization of the VZ-20-350 (+ futher model enhancement - DumpTruck, APA-5D Airfield-Electrosystem, UPG-300 Airfield-Hydraulics-system)
(and the things where i have not much idea how i do it ... at this time)
- Flat tire simulation (together with manual control of air-pressure in tires)
- Differential for wheel forces (+ differential lock)
- More realistic DrivingEngine system (remaking the engine and gearbox scripts to solve some force-speed related issues with the actual state)
- 2nd (half) gear and trencher control
- Re-building of key-binds controls
Issues: - Stop-lights may get stuck "ON" after engine shut-downs, but the system the starter works will be re-done later anyway (2-clicks for starting (first for turning the electrical circuit, enabling lights and gauges)) for realism.
- Engine dying for first gear a lot ...
Aux3 is used for reloading the ZU-23-2 and for retracting BM-21s Targeting arm.
As a little more realistic approach, i added the need to press the clutch-key (AUX2) for manual gear selection AND BRAKING (for automatic transmission too) ! It may be a little hard to get used to it compared with other models now in OT. I also left off a lot of opening-options from the latest version - i need to re-think key-binds as it would be really bad to use some fast-keys in that way due t the limited keys we have yet for use (like manual turn-lights, head and far-lights etc.).
For modders, all texture-files in a separate folder. Model + UV-Layouts and Photoshop-files included. Feel free to pimp those textures as ya wish.
Model itself is freeware too, doe a lot of changes are planned, so if ya plan to add something to the model for OT use, do all in new meshes and let me know to implement them ( i know, i should have already 20 new variants done by now myself
).
Here to get -- OT-Model:https://drive.google.com/file/d/0B3ZscF0ox2AGdml2N1V2c1p6ejg/view?usp=sharingHere to get -- Blender-Model + texture-stuff:https://drive.google.com/file/d/0B3ZscF0ox2AGRzZlVnpuOUJXTUE/view?usp=sharing ... mind i had it published as i didn't get too far with some more complicated stuff settled for quite some time, so don't mind the Sun-shades not usable yet. A little sun in the eyes isnt as bad ... well, use sun-glasses for now.
Im also still giving new versions along the topic progress as i like to leave the older versions for ya too, but i may change that later in some way to keep them available in a separate reply ...
Also, you can change some details of the models in the script-editor at the scripts beginning ("Alt + E").