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MiG 29 Fulcrum video
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Topic: MiG 29 Fulcrum video (Read 20511 times)
John514
Hero Member
Posts: 543
Certified TARDIS driver.
Re: MiG 29 Fulcrum video
«
Reply #15 on:
August 03, 2013, 05:47:17 pm »
So if someone was, lets say, to make a fully functional 737 in Anteworld, would it work and how would the systems be scripted? Also, do emmission textures light up nearby objects? I mean is the light projected off the texture?
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You mustn't be afraid to dream a little bigger, darling
Note: I do not claim to know everything.
I just like to help people around the forum.
cameni
Brano Kemen
Outerra Administrator
Hero Member
Posts: 6721
No sense of urgency.
Re: MiG 29 Fulcrum video
«
Reply #16 on:
August 04, 2013, 01:30:48 am »
In theory it could be run in the script, but in practice it would be necessary to implement an interface for system simulation allowing to run the simulation in a separate thread, not affecting the main loop.
Emission textures do not light up the nearby objects yet, multiple lights in general aren't supported yet.
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John514
Hero Member
Posts: 543
Certified TARDIS driver.
Re: MiG 29 Fulcrum video
«
Reply #17 on:
August 04, 2013, 02:56:38 am »
Thanks, I think some FSx plane developers (freeware) have their source files available to public. An airliner in Outerra would look cool.
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You mustn't be afraid to dream a little bigger, darling
Note: I do not claim to know everything.
I just like to help people around the forum.
mike4
Newbie
Posts: 7
Re: MiG 29 Fulcrum video
«
Reply #18 on:
February 19, 2014, 07:33:46 am »
+1
Is DDenn the same person that created the planes below?
http://store01.prostores.com/servlet/x-planestore/Categories?category=DDenn+Design
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ddenn
Sr. Member
Posts: 374
Re: MiG 29 Fulcrum video
«
Reply #19 on:
February 19, 2014, 07:37:59 am »
Yep, that's me
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Outerra forum
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MiG 29 Fulcrum video