Thanks for sharing these infos.
How many levels of detail can OT deal with so far?
I remember having read somewhere about 6 levels for imported models (importer thread?) - is it still true ?
So if you want to provide 6 LODs for real-time rendering in OT (if we forget an eventual procedural capability for model gen...)
it means that the process should be :
- model in CityEngine or in any other modeller
- then export the datas (meshes and textures) to FBX or another format
- import these in a tool able to work on the LODs
- then re-export for OT
I must admit that I don't know how LODs are practically managed in tools like 3Ds, Maya and others, so my questions...