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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Clouds - a peek at the work in progress  (Read 79308 times)

James

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Re: Clouds - a peek at the work in progress
« Reply #15 on: August 27, 2013, 02:57:38 pm »

Looks amazing, great job! :D

Do you plan on making the clouds effect the light on the ground?
« Last Edit: August 27, 2013, 03:53:58 pm by James »
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ZeosPantera

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Re: Clouds - a peek at the work in progress
« Reply #16 on: August 27, 2013, 03:42:16 pm »

Do you plan on making the clouds effect the light on the ground?

See the first post. He lists the TO-DO's.. Three of them are about lighting.
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James

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Re: Clouds - a peek at the work in progress
« Reply #17 on: August 27, 2013, 03:53:37 pm »

Do you plan on making the clouds effect the light on the ground?

See the first post. He lists the TO-DO's.. Three of them are about lighting.

Oh, I did read it. I must be derping or something. :(
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Abc94

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Re: Clouds - a peek at the work in progress
« Reply #18 on: August 27, 2013, 06:24:22 pm »

Nice!  Can't wait to see what it's like it once you implement everything on that todo list! :)
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FeralCircus

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Re: Clouds - a peek at the work in progress
« Reply #19 on: August 28, 2013, 07:27:55 am »

I'm expecting to wake up any minute to see my old Commodore VIC-20 staring at me and this was all a fantastic dream.

INCREDIBLE WORK!!! :-)
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cameni

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Re: Clouds - a peek at the work in progress
« Reply #20 on: August 28, 2013, 08:02:09 am »

you guys are amazing. everytime it gets a little silent around ot, i fear you have run into some serious dead end. and everytime you come around with some major breakthrough afterwards. outstanding i must say. especially the cloud topic was very interesting for me. i have gotten into it a little myself lately by lecturing david eberts book on procedural texturing and modeling and found the chapters on gaseous volumina and clouds particularly interesting. i have ever since been thrilled to see what solution you woud be coming around with. can you give a little technical details on which exact methods you chose, and why?
The algorithms aren't yet completely stabilized, as I tried to devise a new technique best suitable for OT and GPU processing. There were many problems along the way and at times it didn't look as the right way at all, but most of them got resolved and I believe the remaining ones will be dealt with as well.
Once it's all final and working as desired I shall write a blog about the technique.
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cynics84

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Re: Clouds - a peek at the work in progress
« Reply #21 on: August 28, 2013, 08:29:03 am »

Look a bit of catoon-ish,especial the edges, but still way better than "all clear sky through  the globe". Keep up the good work!
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seppen

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Re: Clouds - a peek at the work in progress
« Reply #22 on: August 28, 2013, 09:43:17 am »

best clouds ever, cryengine be afraid, be very afraid....

This looks more and more promising, I use cryengine, and is very happy with the new ver, but for large scale stuff it´s still not there it seems.

The genious with Outerra is the planning/forsight that Cryengine in some departments lack badly.

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DivineSense

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Re: Clouds - a peek at the work in progress
« Reply #23 on: August 28, 2013, 11:06:36 am »

Very cool! :)
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jimbalny

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Re: Clouds - a peek at the work in progress
« Reply #24 on: August 28, 2013, 12:48:00 pm »

Beautiful! Excellent work :D
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Luishi5k0

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Re: Clouds - a peek at the work in progress
« Reply #25 on: August 28, 2013, 04:35:05 pm »

This has made my day! I am an avid lover of clouds and these are the best real-time virtual clouds I have seen! I absolutely cannot wait to see them for myself. It seems like the GTX 660 Ti 3GB I bought after the engine was released is going to continue to pay off. After seeing these clouds I ordered an additional 6GB of RAM for my computer... not that it'll directly help, but every time I see cool stuff like this I upgrade.

You guys did an amazing job, keep up the fantastic work!
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Jagerbomber

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Re: Clouds - a peek at the work in progress
« Reply #26 on: August 28, 2013, 05:20:42 pm »

*drooling*
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mctash

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Re: Clouds - a peek at the work in progress
« Reply #27 on: August 28, 2013, 11:09:35 pm »

I'm going to ask it, spank me if you must, any sort of ETA on when these will make it into the public build? (amazing stuff btw)
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lromaniuk

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Re: Clouds - a peek at the work in progress
« Reply #28 on: August 29, 2013, 05:51:16 am »

First post here on the formus so hello everyone!

Clouds are looking great, even in that early dev stage! I would like to ask you one question about the technique. What is the rendering method you're using? Is it some kind of ray marching the volume data or sampling it with proxy geometry? Thanks in advance for the anwser, and good luck polishing it!
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Orion

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Re: Clouds - a peek at the work in progress
« Reply #29 on: August 31, 2013, 11:11:10 pm »

Looking great! :)
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