Dam, its better than i thought ! You've got golden hands M7.
... yes, i mentioned that at the AKSUs photo ... by mistake i gave it an else material, like the UV was. I also found some problematic parts (two little inverted normals and some faces missing from the rear sights bottom part too) witch i already have repaired. Im actually in the middle of making the UV for the 1P29 optical sight, so i give you that right when its finished. (added also some receiver spring into it) Just be a little patient ...
Isnt as much as you think Zeos ... AKSUs were primarily thought for police (just for really bad situations, i think you can imagine the Caucasus in the 90s) and mechanized brigades (for drivers-mechanics). If ya seen some of those guys guns, you would put even more wear on it.
Magazines are alright id say. Its quite a special material and wear isnt much specially visible till ya look it up the reflection angle, or have a really bad n deep scratch on them ... doe, they have a littlre extra from thew production facility:
(there is a few of those signs due to production facility identification) .. but dont think its needed until it has some HD ultra resolution texture. There some other stamps would be visible, like the fire-selector details and parts ID stamps (mostly if some part goes bad or broken, its for the factory to find the production bash and make sure there isnt some fault in others from it):
I actually thought, if something more special couldn't be done there - lets say a set of 0-9 numbers texture set and in script, it would assemble it on a number generator basis - been thinking of it for the urals plates too (well, the initial fuel amount is yet defined like this, so why the heck not) ... It would need some special decals texture-meshes for that, but i think it could be good to have the numbers always changing.
... but if youre just saying there isnt enough of them
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