No matter the time deficit, ive re-UVd the first weapon ... six to go, doe i added some picatini rails, witch will be selectable. So now, magazines and plastic stocks are only things witch will have a shared UV ... all other parts for each weapon will be in a single, pro-weapon UV (so three UVs on one gun). All aditional stuff (like flash-lights optics, etc.) will be on theyr own eparate UVs too (but smaller, according to theyr proportional size).
SteelRat ... i have a question to ask. If i make a flashlight for those picatini rails, could you find a way to incorporate some special value-system for each component and weapon for them ? ... idea is, you select on witch picatini it will sit (upper, lower, left, one on the reciever cower or on the RIS-side mount) and then be able to move it along this rail in its lenghts limits (so one day, in game, all could personalize the seting of this aditional stuff and theyr placement on each rail and along the lenght to theyr liking, whyle playing the game from 1st person view). Ill be a little heawy, as each weapon will have the rails of different lenghts and on different places (or aditional front-grips of else design). But it would be a awesome posibility to have. (you can write back in russian too, so you dont have translate it yourselve ... ill do it for the others)
.... no file yet .... still all the other six variants to redo. But ill make all the little inscriptions on them for ya M7, so you dont have to search for them (main serial number, fabrication firm, etc.).