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Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Rivers  (Read 8427 times)

Gladio

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Rivers
« on: October 13, 2012, 08:55:39 am »

This is my first post so, first of all, let me thank the Outerra Team for their outstanding job.

Going to the point I would like to ask if you found rivers. I tried my local LAT/LONG coordinates and I'm a little bit surprised to not see the river near my home. Mountains and valleys are there but no rivers in sight.

Thanks.
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Jagerbomber

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Re: Rivers
« Reply #1 on: October 13, 2012, 09:13:13 am »

At the moment, water is pretty much only at sea level right now.   The rivers and lakes will be added eventually.  There are many threads on this.
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

Gladio

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Re: Rivers
« Reply #2 on: October 13, 2012, 09:18:37 am »

Oh thanks. I tried using the search option before to post but there're no results for river o rivers.
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cameni

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Re: Rivers
« Reply #3 on: October 13, 2012, 09:28:41 am »

Searching for rivers on the forum brings a lot of posts about drivers :D

But here are some threads about rivers/lakes:
http://www.outerra.com/forum/index.php?topic=899.0
http://www.outerra.com/forum/index.php?topic=347.0
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traumstrand5

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Re: Rivers
« Reply #4 on: February 12, 2013, 04:22:23 am »

Any news on rivers within OT?
Rome wasn't built in a day, so no need to hurry, but just as a matter of interest.
So: Any news on rivers within OT?
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cameni

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Re: Rivers
« Reply #5 on: February 13, 2013, 04:04:19 am »

Not yet, but the work has been started on parsing the vector databases, that contain the rivers too. Once those data are in, we can make the river beds, done as "water roads".
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Foxiol

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Re: Rivers
« Reply #6 on: February 13, 2013, 05:56:12 am »

Great to see that Brano. Looking forward to anything you can make and every little detail you all are working for.

I donĀ“t use to post that much but I come here to read each week and try new builds...my hopes with this engine are really high.

Keep doing that great job. All of you. Supporters too of course.
 ;)
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Oldtown

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Re: Rivers
« Reply #7 on: April 18, 2013, 02:47:33 pm »

Pls dont forget to bring bridges when you add the rivers  :D
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KelvinNZ

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Re: Rivers
« Reply #8 on: May 06, 2013, 03:10:40 am »

I'm sure there will be a function to add bridges, I suppose you could end up creating models of bridges and place them. I would think once the vector tech is done then bridges and other objects can be placed globally. I would imagine that this may be something added in a simulator platform rather than the engine but I could be totally off the mark  so don't quote me on this :)

Cheers,

K.
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WLF68

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Re: Rivers
« Reply #9 on: July 24, 2013, 08:43:48 pm »

http://imgur.com/g6VWJvj,1PQBHum,1KNkpvG#0 my favorite road IRL, even though I haven't been on this new part of it. Yes that is supposed to be a bridge :D
Street view:https://www.google.ca/maps/preview#!q=Golden%2C+BC&data=!1m8!1m3!1d3!2d-116.809811!3d51.278709!2m2!1f76.68!2f96.6!4f75!2m4!1e1!2m2!1snjjDfJiL2I84vfM7UOKNMg!2e0!4m10!1m9!4m8!1m3!1d462515!2d-80.286958!3d43.391282!3m2!1i1920!2i955!4f13.1&fid=5

Edit: sorry, my excitement overcame my need to pose a real question :D
« Last Edit: August 03, 2013, 12:23:46 am by WLF68 »
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SuperRoadNerd

Jagerbomber

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Re: Rivers
« Reply #10 on: July 24, 2013, 10:12:05 pm »

That probably belongs in the screenshot thread.
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P