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Author Topic: Linking the view of several PCs with anteworld (master slave)  (Read 14119 times)

cameni

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Re: Linking the view of several PCs with anteworld (master slave)
« Reply #15 on: September 17, 2013, 02:21:31 pm »

Quote
3: Only one rendering machine with a cylindrical projection, so each pixel of the picture is facing to another direction. So it should be possible to render a 360° picture.
This will be possible, although it's not going to be a single render - due to internal math projection issues (geometry clipping etc), a single render is limited to <180, even with cylindrical/spherical projection. But more will be possible with multi-frustum rendering.

There's also another option, multiple GPUs in one computer (not SLI/CrossFire), each GPU covering a part of the view. Our goal is to handle a setup like 2x8 screens with 3 GPUs from a single machine.
However, networked setup is being developed as well, though all these specialties weren't really meant for Anteworld game ...
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eisenopferd

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Re: Linking the view of several PCs with anteworld (master slave)
« Reply #16 on: September 17, 2013, 03:00:01 pm »

Hi Cameni,
so the cylindrical projection is limited to 179° too? Is it a real 179° view? Is it working?
Its not fair, I have to wait until thursday to test...

All the other rendering options sounds great, but perhaps to great to see it in an affordable private sim...
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cameni

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Re: Linking the view of several PCs with anteworld (master slave)
« Reply #17 on: September 17, 2013, 03:21:44 pm »

A single-frustum cylindrical/spherical projection is artificially limited to <180, because there were too many issues with larger angles, as soon as a polygon got clipped by the near plane - GPU rasterizers aren't designed to handle that. These cases need to be handled in a special way, with extra tesselation. It's unfinished, the projection modes are still experimental.
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foxfiles

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Re: Linking the view of several PCs with anteworld (master slave)
« Reply #18 on: September 18, 2013, 04:22:15 am »

Several GPUs (non SLI/crossfire) dealing with different views is interesting way.
Sure that what we're talking about is not targeting the common private gamer
but sounds more for medium or high-end simulations.
« Last Edit: September 18, 2013, 04:32:19 am by foxfiles »
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