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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Version 0.7.17.4086  (Read 39800 times)

Jagerbomber

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Re: Latest version 0.7.17.3937
« Reply #30 on: September 24, 2013, 12:27:06 am »

Sometime... If and when I ever get the time...  :-\
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cameni

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Re: Latest version 0.7.17.3961
« Reply #31 on: September 24, 2013, 05:54:13 am »

Version 0.7.17.3961

  • implemented physically correct damping with Cx resistance coefficients instead of the default Bullet physics' fake damping coefficients
  • damping on all vehicles in water by default (with Cx=0.4)
  • fixed erroneous warnings about the usage of Intel graphics
  • fixed underwater object rendering
  • fixed oculus water
  • fix for oculus rotation affecting controller on switching modes
  • FBX fixes

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M7

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Re: Latest version 0.7.17.3937
« Reply #32 on: September 25, 2013, 02:57:18 pm »

I tested the fbx importer and it seems to work well though so far all imported model (from the internet) appear minuscule ingame.
One thing I noticed, when I edit textures, they do not update anymore without having to reload the game.
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ddenn

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Re: Latest version 0.7.17.3937
« Reply #33 on: September 26, 2013, 02:54:46 pm »

After the latest update the bloom effect gone. Also reflection works differently, earlier imported models have much more reflection (and if I set "m" value in the matlib 50% higher material back to normal)
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James

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Re: Latest version 0.7.17.3937
« Reply #34 on: September 26, 2013, 03:51:07 pm »

I found convenient that I just learned topographic mapping at school, will this knowledge be useful for Outerra in the future?

Also learned about coordinates. Longitude, latitude, minutes, seconds, 15 degrees is 1 hour time difference. I thought it was neat that I was learning this and I thought of Outerra.

And does anyone know if (or will) the Oceans use Google's topographic maps, or something, like the land does.
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foxfiles

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Re: Latest version 0.7.17.3937
« Reply #35 on: September 27, 2013, 04:41:54 am »

Question about DIST and ELEV values in the HUD,
I see that these numbers are given in km and
I don't understand what measures do they correspond to ? of course they are references from the reticule (crosshair) but please can you explain

BTW why not have put the other HUD values in WHITE ? cause white is much easier to see   :)
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cameni

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Re: Latest version 0.7.17.3937
« Reply #36 on: September 27, 2013, 04:50:04 am »

Question about DIST and ELEV values in the HUD,
I see that these numbers are given in km and
I don't understand what measures do they correspond to ? of course they are references from the reticule (crosshair) but please can you explain
DIST is aerial distance to the point at the crosshair. ELEV is an approximate elevation (height) above the mean sea level of that point.

Quote
BTW why not have put the other HUD values in WHITE ? cause white is much easier to see   :)
Only on the terrain, not against the sky. DIST/ELEV appear only when the crosshair above them intersects with ground, so they are almost always on dark background.
HUD needs a special font or a shader that would add a thin contrasting border around it, to be always readable.
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foxfiles

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Re: Latest version 0.7.17.3937
« Reply #37 on: September 27, 2013, 06:18:28 am »

Thanks,
Yes you are right with the white color  :(
and I remember there was, in the past, a discussion about the HUD possible improvements.

Ok for Elev and Dist
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7HUND3R

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Re: Latest version 0.7.17.3937
« Reply #38 on: October 02, 2013, 04:39:00 am »

I can Use My Google SketchUp designs for implantation into outerra?
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cameni

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Re: Latest version 0.7.17.3937
« Reply #39 on: October 02, 2013, 04:52:05 am »

Yes, export it as a Collada file, and import via the built-in importer.
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7HUND3R

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Re: Latest version 0.7.17.3937
« Reply #40 on: October 02, 2013, 05:07:38 am »

Ok Thanks
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7HUND3R

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Re: Latest version 0.7.17.3937
« Reply #41 on: October 02, 2013, 07:52:07 am »

Well I have my collada object, I do now to get him into the outerra?
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cameni

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Re: Latest version 0.7.17.3937
« Reply #42 on: October 02, 2013, 08:49:36 am »

See the Importer, Tools & Utilities forum, there are several threads with help and instructions. Also thewiki
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Sam

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Re: Latest version 0.7.17.3937
« Reply #43 on: October 06, 2013, 06:46:00 am »

It's there no longer a login for middle earth?  :(

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cameni

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Re: Latest version 0.7.17.3937
« Reply #44 on: October 06, 2013, 09:04:26 am »

The login should be there when you install M-E data, did you reinstall it or change anything?
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