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Author Topic: Version 0.7.17.4086  (Read 54162 times)

John514

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Re: Latest version 0.7.17.3937
« Reply #15 on: September 19, 2013, 05:17:34 pm »

Wooohoooo!
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You mustn't be afraid to dream a little bigger, darling

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Jagerbomber

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Re: Latest version 0.7.17.3937
« Reply #16 on: September 19, 2013, 06:53:31 pm »

Still having that waypoint elevation bug.

Now everything stops when the menu is opened?
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

cameni

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Re: Latest version 0.7.17.3937
« Reply #17 on: September 20, 2013, 01:03:34 am »

Yes, the simulation stops when you open the menu. But you can move/lift vehicles while in that, and then when you close the menu they'll be in a surprise.
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Chris M

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Re: Latest version 0.7.17.3937
« Reply #18 on: September 20, 2013, 02:12:23 am »

But a linux version was never announced o.O
No it wasn't - but it was thought of and postponed to the future after the first release(es).

Anyway, that doesn't matter as it doesn't change the fact that I'm waiting for one :)
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exadeci

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Re: Latest version 0.7.17.3937
« Reply #19 on: September 20, 2013, 04:10:42 am »

Great - but I'm still waiting for a Linux version though...

This is an Alpha and there are just a few users/players so they have better things to do and it won't impact enough users yet, I think you can expect a linux version on release or a bit after
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angrypig

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Re: Latest version 0.7.17.3937
« Reply #20 on: September 22, 2013, 06:54:57 am »

Hi guys there is a bug in the FBX Importer if mesh has no material it will crash so make sure there is always a one. The bug will be fixed in the next update...
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Tfirma

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Re: Latest version 0.7.17.3937
« Reply #21 on: September 22, 2013, 08:31:29 am »

I must agree with Krutan... strange transparency.
Thought about it in previous boat video too, but with this big ship it looks even more odd. (try find a corresponding real picture ;)). The missing ship reflection is part of it anyway (and also perhaps missing/impossible to do smaller waves/ripples?).

While on-topic I realise there's also different light and clarity for different areas. I mean there is..
Glacial crystal clear water.
Mediterranean light water (equatorial high sun angle).
North sea ocean.
Mud water with 0 cm visibility.
« Last Edit: September 22, 2013, 08:59:57 am by Tfirma »
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vincibb

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Re: Latest version 0.7.17.3937
« Reply #22 on: September 23, 2013, 02:04:49 pm »

After new update it seems that I have got problem with objects. I have placed my objects in scene and after update all of them looks like they are in shadow all time and sun positions. It happens to spawned vehicles too. Should I do something specific to get rid of this all shadow thing. I have attached screenshot too
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angrypig

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Re: Latest version 0.7.17.3937
« Reply #23 on: September 23, 2013, 02:22:11 pm »

If you have nvidia card please update to the latest drivers...
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vincibb

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Re: Latest version 0.7.17.3937
« Reply #24 on: September 23, 2013, 02:36:54 pm »

Working like a charm. Thanks
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M7

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Re: Latest version 0.7.17.3937
« Reply #25 on: September 23, 2013, 03:02:03 pm »

Hi guys there is a bug in the FBX Importer if mesh has no material it will crash so make sure there is always a one. The bug will be fixed in the next update...

FBX importer is in the latest version? If yes where do i find it?
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necro

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Re: Latest version 0.7.17.3937
« Reply #26 on: September 23, 2013, 03:12:43 pm »

Press ctrl + f7
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M7

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Re: Latest version 0.7.17.3937
« Reply #27 on: September 23, 2013, 04:57:38 pm »

Thanks Necro!
 Anybody was able to use the FBX importer and successfully import a model? I tried but no cigar yet.
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Jagerbomber

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Re: Latest version 0.7.17.3937
« Reply #28 on: September 23, 2013, 09:42:16 pm »

Off topic, but I have finally officially finished my first initial layout of every named road in my town.  291 roads, not including 6 that I couldn't find or don't seem to exist... 

No pics because it's nothing to look at really.

But still... How many years since I started?... and restarted once after I was like 60% through the first time.  :P

Now to begin the hard parts I guess...  :P
« Last Edit: September 23, 2013, 09:44:43 pm by Jagerbomber »
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

PytonPago

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Re: Latest version 0.7.17.3937
« Reply #29 on: September 24, 2013, 12:16:30 am »

Off topic, but I have finally officially finished my first initial layout of every named road in my town.  291 roads, not including 6 that I couldn't find or don't seem to exist... 

No pics because it's nothing to look at really.

But still... How many years since I started?... and restarted once after I was like 60% through the first time.  :P

Now to begin the hard parts I guess...  :P

planing to make models of all buildings ?
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

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