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Author Topic: Version 0.7.17.4086  (Read 54173 times)

Sam

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Re: Latest version 0.7.17.3937
« Reply #45 on: October 07, 2013, 05:07:44 am »

The login should be there when you install M-E data, did you reinstall it or change anything?
Yes, I cut and paste anteworld from one drive to another drive.

Then I put the condent from ME again in the folder campos and data.
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cameni

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Re: Latest version 0.7.17.3937
« Reply #46 on: October 07, 2013, 05:11:14 am »

You must also edit data.cfg in the install directory to point to the new data location.
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Sam

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Re: Latest version 0.7.17.3937
« Reply #47 on: October 07, 2013, 07:54:54 am »

You must also edit data.cfg in the install directory to point to the new data location.
That's it! Thank you Cameni.  :)
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cameni

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Re: Latest version 0.7.17.4086
« Reply #48 on: October 16, 2013, 02:49:00 pm »

Version 0.7.17.4086
  • oculus: updated to libovr 0.2.5, ufo camera flies in the direction of tracker, right mouse button - holds the direction
  • tree canopy distance independent of the current fov (less tree popups in oculus)
  • offscreen tile cache uses a separate terrain quality metrics independent of the current fov (lower memory consumption with narrow fov)
  • vertical fov can be specified separately (in eng.cfg, fov_v_separate)
  • change of tree quality reflected after modifying in config menu
  • log window moved to the bottom
  • fixed custom controls configuration being reset when new input actions are added
  • fixed motion interpolation for vehicles (fluidity)
  • fixed rotation handling when placing aircraft and vehicles
  • fixed default exposure
  • fixed wireframe colors
  • fixed dirt road pattern
  • fixed pixel metrics in special projection modes
  • fbx: fixed LOD level on bone nodes
  • fbx: all spaces in names replaced by '_'
  • fbx: default objdef name set to package name
  • fbx: improved texture finder (looking for dds version of the texture and FBX dir too)
  • fix for gpu vendor detection, detection of GPUs not attached to displays
  • fixed reporting injected NV/AMD dll modules

No new functionality published yet in this version, just a lot of fixes from our "pro" branch.
Link for a manual update: Anteworld-0.7.16.3961.patch-4086
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Jagerbomber

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Re: Latest version 0.7.17.4086
« Reply #49 on: October 16, 2013, 03:12:35 pm »

I missed the previous update.  It updated to that one, but then wouldn't successfully update to this one, so I used the manual update.

Seems to be working good.  Might have even gotten a more stable framerate, but that could just be newer Nvidia drivers.
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ZeosPantera

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Re: Latest version 0.7.17.4086
« Reply #50 on: October 16, 2013, 03:33:55 pm »

Yeah I get a 404 on the autoupdate. Check the URL's.
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cameni

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Re: Latest version 0.7.17.4086
« Reply #51 on: October 16, 2013, 03:57:50 pm »

From what versions are you updating? There was some mess with the version numbers.
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cameni

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Re: Latest version 0.7.17.4086
« Reply #52 on: October 16, 2013, 04:00:20 pm »

Sorry, my fault, wrong version string on the server. Fixed.
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Revolver

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Re: Latest version 0.7.17.4086
« Reply #53 on: October 17, 2013, 02:18:27 am »

Thanks for update, Cameni!

 ;)
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Bartolomeus

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Re: Latest version 0.7.17.4086
« Reply #54 on: October 17, 2013, 11:54:09 am »

Yes, thank you for the update!

Marko

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Re: Latest version 0.7.17.4086
« Reply #55 on: October 18, 2013, 10:55:40 am »

Formatting your computer and lost all roads created in outerra. I do not want to happen again so I want to know where is saved outerra work.
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cameni

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Re: Latest version 0.7.17.4086
« Reply #56 on: October 18, 2013, 11:37:40 am »

In your Outerra data directory - c:\users\username\outerra\cache
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DenisJ

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Re: Latest version 0.7.17.4086
« Reply #57 on: October 18, 2013, 01:37:53 pm »

After the last update I have found an unusual thing. When I press 8 button (which had previously been assigned to the walk mode), control of the camera becomes different, it rotates in all planes and can't be moved. Also left mouse button click activates sounds of gunfire. I could not find reference about that in list of changes. So, is this some kind of preform of game mode or what?
Thanks in advance.
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cameni

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Re: Latest version 0.7.17.4086
« Reply #58 on: October 18, 2013, 01:59:04 pm »

Angrypig broke the walking mode again, because he's been testing animations there. Soon there will be a walking/running character.
LMB is used to fire plasma balls and the sound should be from the craters. But yes, it's all going towards a game mode.
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PytonPago

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Re: Latest version 0.7.17.4086
« Reply #59 on: October 18, 2013, 03:59:07 pm »

Soon there will be a walking/running character.

That is great news !
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