Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: FBX importer questions...  (Read 4417 times)

foxfiles

  • Full Member
  • ***
  • Posts: 215
  • Reality is merely an illusion
FBX importer questions...
« on: September 22, 2013, 06:59:23 am »

Please is there a wiki or a doc somewhere about it ?
As long as we've seen, we still need to have textures in .dds ?
Logged
Reality is merely an illusion, albeit a very persistent one - A. Einstein

angrypig

  • Sr. Member
  • ****
  • Posts: 454
Re: FBX importer questions...
« Reply #1 on: September 23, 2013, 01:33:31 pm »

There is no wiki for FBX Importer yet, i will made one soon, FBX importer is able to create DDS textures automatically from jpg/tga/png, but paths in the FBX have to be valid.
« Last Edit: September 24, 2013, 05:59:29 am by angrypig »
Logged

foxfiles

  • Full Member
  • ***
  • Posts: 215
  • Reality is merely an illusion
Re: FBX importer questions...
« Reply #2 on: September 24, 2013, 05:57:33 am »

OK, many thanks
Logged
Reality is merely an illusion, albeit a very persistent one - A. Einstein

seppen

  • Full Member
  • ***
  • Posts: 130
  • newbie
Re: FBX importer questions...
« Reply #3 on: September 24, 2013, 12:43:24 pm »

I´ve not tested much, but complex models seem to import just fine if splitted up sub 64 000 vertices, but is it possible to make collision/animation work automatic in the future?

Like when import into Lumion simple animation work direct, collision not, since a designchoice I guess for better fps with complex models.

In cryengine i have little difference in fps with automatic collision without a simple proxy, so perhaps automatic collision can be done in Outerra?
Logged