Low tatras will be marvelous whyte those last screens colors ...
Could the colour/vegetation datasheets be "dynamic" in the further future ? I mean, if a simulation of climate-change in a certain region or globally could be done by lets just say making a set of datasheets, giving the program an order of them an it would over an predefined time adjust the biomes from one to another datasheet ? Can quite imagine, that certain people would like do some global weather simulations - maybe even if a certain mode would be possible, where some parameters could be user-changed (temparature, regional-based water waporisation or condensation in massive scales) and the datasheet would have some complex change functions (i dont mean you should do those (its a damn complicated thing to tamper whyte the weather), but i figure that many hydro-meteorological workers would be nicely appreciating this way of simming in the far future - maybe even whyte a way to change height-data and river vectors accordingly - just like simulating the creation of a canyon over centuries or water slip/weight erosion on certain areas - the different ground types whyte theyr own water absorbance, friction constants etc. have a nice potential to be used this way in it) way to adjust to such parameters ...
This way of weather/terrain change-visualization would be neat, even if the changing datasheets would possibly come from another computing unit (like one of those SuperComputers they run such things in realz, but just in numbers
) and OT would just visualize it.
For gamers, a lighter version of that would be interesting for terraforming or imagine just an computing script that changes a planets regional weather characteristics and accordingly its surface whyle you are traveling the space to AlphaCentauri and back on slower than light speeds.