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Author Topic: Latest version: 0.8.3.4883  (Read 395177 times)

DeanosBeano

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Re: Latest version: 0.8.1.4457
« Reply #150 on: February 23, 2014, 11:36:53 am »

 Hi ZZZ,
 I am using FBX , i export it from instead of .dae from blender until colada fix , it works a bit better for me at moment than the Collada used to

 CTRL + F7  is the shortcut in game .

 
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cameni

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Re: Latest version: 0.8.1.4457
« Reply #151 on: February 23, 2014, 01:11:57 pm »

That's a bit problematic, but can be done. If you reinstall the last full version, and let it update first to 4444, then you can rename outerra.exe to something like outerra-4444.exe, it won't autoupdate then.

Still haven't found where the problem is with the importer ...
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DeanosBeano

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Re: Latest version: 0.8.1.4457
« Reply #152 on: February 23, 2014, 03:45:52 pm »



 Hi Cameni

 I have sent files from problematic  Import of Collada  incase it helps finding problem .
 Windows 8 64 Bit  if the Log doesnt say so and Fsecure AntiVirus , altho i have turned off Deepguard so it wont watch the outerra exe with FShook. dll it uses to monitor exe so the test is not broke due to AV on my side 

 
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angrypig

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Re: Latest version: 0.8.1.4457
« Reply #153 on: February 23, 2014, 03:53:24 pm »

I just found the problem...
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cameni

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Re: Latest version: 0.8.1.4459
« Reply #154 on: February 23, 2014, 04:47:37 pm »

Version 0.8.1.4459
  • fixed COLLADA importer bug
  • automatic detection of the rotation and steering axis in vehicle wheels
  • fixed auto-parking brake
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DeanosBeano

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Re: Latest version: 0.8.1.4459
« Reply #155 on: February 23, 2014, 05:06:02 pm »


 Fantastic
 Thanks for the quick fix ,  Can confirm the Collada now works on my end :)
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PatB

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Re: Latest version: 0.8.1.4459
« Reply #156 on: February 23, 2014, 05:43:22 pm »

Great !
Thanks for this update. The dae importer works better now  ;)
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zzz

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Re: Latest version: 0.8.1.4459
« Reply #157 on: February 23, 2014, 06:02:26 pm »

Thanks a lot.  :)
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ZeosPantera

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Re: Latest version: 0.8.1.4459
« Reply #158 on: February 24, 2014, 02:20:35 am »

There is a way to roll back with an edit of the shortcut syntax but I can't remember it.
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PaulMoffat

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Re: Latest version: 0.8.1.4459
« Reply #159 on: February 24, 2014, 02:57:51 am »

Oh yeah, cheers guys, the importer is back!
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Unsurt

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Re: Latest version: 0.8.1.4459
« Reply #160 on: February 25, 2014, 03:22:02 pm »

Thanks for the updates, i will try the FPS mode now  ;)
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Jagerbomber

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Re: Latest version: 0.8.1.4459
« Reply #161 on: February 27, 2014, 05:27:21 pm »

Could we possibly have an option to not pause time when we open the menu?
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ZeosPantera

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Re: Latest version: 0.8.1.4459
« Reply #162 on: February 27, 2014, 05:42:44 pm »

That does get a bit annoying having the whole world come to a stop.
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Jagerbomber

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Re: Latest version: 0.8.1.4459
« Reply #163 on: February 27, 2014, 08:06:51 pm »

Yeah, but I agree that it should pause by default, but there should be an option to not have it pause.
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

M7

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Re: Latest version: 0.8.1.4459
« Reply #164 on: February 27, 2014, 09:16:20 pm »

Is it possible that environment map doesnt load? or that they are disable? I am testing  textures with all types  of mapping available. Normally when  i update a texture in photoshop and save it (thanks for having this back) , the texture gets update ingame in a few seconds. With environment map, it never gets updated, at least it doesnt show in the status window and no effect is visible.
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