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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Latest version: 0.8.3.4883  (Read 315808 times)

zzz

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Re: Latest version: 0.8.2.4725
« Reply #360 on: August 10, 2014, 10:54:43 am »

Just curious if there's a set development roadmap being used. If there is, what's the next big feature planned to be implemented?
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Krutan

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Re: Latest version: 0.8.2.4725
« Reply #361 on: August 10, 2014, 04:10:17 pm »

Just curious if there's a set development roadmap being used. If there is, what's the next big feature planned to be implemented?
Check here to see some of the new features that they are working on
http://forum.outerra.com/index.php?board=6.0

You can also read cameni's post on upcoming features.
http://forum.outerra.com/index.php?topic=1995.msg22632#msg22632
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zzz

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Re: Latest version: 0.8.2.4725
« Reply #362 on: August 11, 2014, 05:47:27 pm »

Just curious if there's a set development roadmap being used. If there is, what's the next big feature planned to be implemented?
Check here to see some of the new features that they are working on
http://forum.outerra.com/index.php?board=6.0

You can also read cameni's post on upcoming features.
http://forum.outerra.com/index.php?topic=1995.msg22632#msg22632

I've seen all that but things like the cloud vids have been there way before other features that have already been added to the client. That info's a little out of date.
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bongodriver

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Re: Latest version: 0.8.2.4725
« Reply #363 on: August 11, 2014, 06:05:45 pm »

I wouldn't say it's out of date, all those features are still eventually being implemented, there is no rule that they must come in the order promoted, as Cameni said 'there's a road but not much of a map'
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zzz

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Re: Latest version: 0.8.2.4725
« Reply #364 on: August 11, 2014, 06:49:47 pm »

I know, that's why I asked if they had anything specific in mind for the near future.
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cameni

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Re: Latest version: 0.8.2.4725
« Reply #365 on: August 12, 2014, 05:29:41 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.
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PytonPago

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Re: Latest version: 0.8.2.4725
« Reply #366 on: August 12, 2014, 05:52:29 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.

 ... we should model a "promo hangar" to test the lights and promo our models.   
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Levi

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Re: Latest version: 0.8.2.4725
« Reply #367 on: August 12, 2014, 06:25:55 am »

Post deleted: Duplicated by error.  :-\
« Last Edit: August 12, 2014, 06:28:32 am by Levi »
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Levi

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Re: Latest version: 0.8.2.4725
« Reply #368 on: August 12, 2014, 06:26:38 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.

 ... we should model a "promo hangar" to test the lights and promo our models.
+1
Also the hangar should be large enough to fit the A380 in, right? :D ;D
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zzz

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Re: Latest version: 0.8.2.4725
« Reply #369 on: August 12, 2014, 07:04:52 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.

Thanks.
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PytonPago

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Re: Latest version: 0.8.2.4725
« Reply #370 on: August 12, 2014, 07:12:52 am »

Whyte some animated light movement on the roof so light in movement could be done (positioned on the roof-cranes or something like that) and maybe with a script changing the lights colors too (lets say a script for a normal light source of a defined collor and a second with a changing light variation, where the speed of the light change could be defined too - would be cool).


 ...  making something of the size of Aircraft assembly-line industry complexes should be enough to fit three of them too ...  ;)


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Levi

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Re: Latest version: 0.8.2.4725
« Reply #371 on: August 12, 2014, 07:36:43 am »

with some animated light movement on the roof so light in movement could be done (positioned on the roof-cranes or something like that) and maybe with a script changing the lights colors too (lets say a script for a normal light source of a defined collor and a second with a changing light variation, where the speed of the light change could be defined too - would be cool).
That would be cool indeed!

...  making something of the size of Aircraft assembly-line industry complexes should be enough to fit three of them too ...  ;)
That's a big hangar!
If I had detailed plans/blueprints for something similar, maybe I could try to model it myself... :P
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ZeosPantera

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Re: Latest version: 0.8.2.4725
« Reply #372 on: August 12, 2014, 09:16:26 am »

I think to show off lighting we should have either a street light model or have the ability to have it auto place with the road maker.
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HiFlyer

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Re: Latest version: 0.8.2.4725
« Reply #373 on: August 12, 2014, 09:20:28 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.

The biggest thing for me would definitely be lights. i think a lot of us have been waiting for that for a lo-ooooong time.

People would be retro-fitting lights to...... everything!

Massive burst of unleashed creativity.
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PytonPago

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Re: Latest version: 0.8.2.4725
« Reply #374 on: August 12, 2014, 09:39:06 am »

 ... maybe just simple things :



 ... doe, im sure this will be an impossibility to have so many light-sources. Normally, they switch to a ground-texture whyte lighted streets at bigger distances. Also, so many sources ... im not sure how much OT can handle.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

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