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Author Topic: Latest version: 0.8.3.4883  (Read 395609 times)

zzz

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Re: Latest version: 0.8.3.4883
« Reply #525 on: December 07, 2014, 05:18:05 pm »

What I mean is that they must have been busy working with that company, so no updates here. Also, the article states that many of the new features that are in the Simulation will be available to us in the Alpha soon™!

Will they? I'd have thought the company would have kept those to themselves as they paid for it.
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cameni

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Re: Latest version: 0.8.3.4883
« Reply #526 on: December 07, 2014, 05:36:50 pm »

I'm not allowed to disclose the exact agreement, but generally what we develop we can also reuse, except for some very specific interfaces (that can be under NDA because of some third parties). What Titan develops is of course theirs, but that's mostly product specific.
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PRiME

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Re: Latest version: 0.8.3.4883
« Reply #527 on: December 07, 2014, 06:39:36 pm »

Outerra feels like a engine in perpetual development mode with slow progress. I still get terrain update issues when moving around/turning around and the tree shadowing has nasty linear lines in its LOD render.

Was hoping for some minor updates to physics, clouds, and basic netcode by now. It won't be long before other companies notice what Outerra is doing and pump out something better in a much shorter time, just something to think about devs ;)

Don't go all military exclusive on us and leave the public in the dust.
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leifgiering

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Re: Latest version: 0.8.3.4883
« Reply #528 on: December 14, 2014, 02:04:57 am »

Outerra feels like a engine in perpetual development mode with slow progress. I still get terrain update issues when moving around/turning around and the tree shadowing has nasty linear lines in its LOD render.

Was hoping for some minor updates to physics, clouds, and basic netcode by now. It won't be long before other companies notice what Outerra is doing and pump out something better in a much shorter time, just something to think about devs ;)

Don't go all military exclusive on us and leave the public in the dust.

This.  They have been focusing too much on military contracting, haven't they?

I'm disappointed at how slow Outerra is developing.  For example, 3D trees have been 'in development' for a couple years now, yet no apparent progress.  I follow lots of developing games (Kerbal Space Program, Space Engine, Project Zomboid, etc, etc) and have lots of patience for them.  But Outerra has taken slow development to a whole new level IMO.
« Last Edit: December 14, 2014, 02:59:25 am by leifgiering »
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Sam

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Re: Latest version: 0.8.3.4883
« Reply #529 on: December 15, 2014, 03:40:57 am »

Yeah, the kiddies in the sandbox to grow older and older. But the sandbox will be always the same.  Welcome, your kiddies from the next generation.  :-*
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zzz

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Re: Latest version: 0.8.3.4883
« Reply #530 on: December 20, 2014, 07:26:51 am »

Can we expect anything over Christmas?
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cameni

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Re: Latest version: 0.8.3.4883
« Reply #531 on: December 20, 2014, 07:37:39 am »

Trying hard, but still having some ugly issues ...
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PRiME

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Re: Latest version: 0.8.3.4883
« Reply #532 on: December 20, 2014, 08:44:54 am »

Maybe just do your best to get enough content to last a 30-40day kickstarter for the game proposal so that you can perhaps raise enough to hire more help and work on it full time.

Trying to do it all by yourself is going to turn into development hell.
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Varldsligist

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Re: Latest version: 0.8.3.4883
« Reply #533 on: December 20, 2014, 09:55:41 am »

Trying hard, but still having some ugly issues ...
Excitement level 200! Can you tell us more? Can you give us a hint at what we can expect in the form of a x-mas rhyme?

Christmas
Rivers, springs, the birds they all sing
of Outerra...
Clouds in the sky I wonder why
-And when!
Our terra, our update will be in spring?
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Jagerbomber

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Re: Latest version: 0.8.3.4883
« Reply #534 on: December 20, 2014, 01:30:07 pm »

Wow, don't rattle the present too hard.  :P
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

PytonPago

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Re: Latest version: 0.8.3.4883
« Reply #535 on: December 20, 2014, 01:49:35 pm »

Wow, don't rattle the present too hard.  :P

 ... i just think he wanted some youtube screen-montage of all the most ugly glitches and mis-scripting in OT ... and i would like that too.  ;D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Acetone

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Re: Latest version: 0.8.3.4883
« Reply #536 on: December 20, 2014, 03:34:21 pm »

Wow, don't rattle the present too hard.  :P

 ... i just think he wanted some youtube screen-montage of all the most ugly glitches and mis-scripting in OT ... and i would like that too.  ;D

With the mandatory soundtrack  ;)
« Last Edit: December 20, 2014, 03:36:26 pm by Acetone »
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James

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Re: Latest version: 0.8.3.4883
« Reply #537 on: December 21, 2014, 03:51:26 pm »

I'm curious to when generation will have more realistic weathering, erosion, deposition, and etc.. Like if a mountain could look like a mountain, instead of just a hill, then that'd be beautiful.
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exadeci

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Re: Latest version: 0.8.3.4883
« Reply #538 on: January 05, 2015, 03:20:49 pm »

I'm not allowed to disclose the exact agreement, but generally what we develop we can also reuse, except for some very specific interfaces (that can be under NDA because of some third parties). What Titan develops is of course theirs, but that's mostly product specific.

Their cities sure look cool  ;)
http://titanim.net/www/#folio
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PRiME

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Re: Latest version: 0.8.3.4883
« Reply #539 on: January 05, 2015, 03:46:55 pm »

Yeah seems like they solved all the problems the Outerra team couldn't. And fast.
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