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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Latest version: 0.8.3.4883  (Read 317700 times)

cameni

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Re: Dev version 0.8.0.4152
« Reply #60 on: November 08, 2013, 03:44:23 pm »

Unless you overwrote the terrain files, those should have stayed intact, and you'd need just the color data.
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yusupov

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Re: Dev version 0.8.0.4152
« Reply #61 on: November 08, 2013, 03:53:11 pm »

im new so apologies for the question, but none of the cockpits (chopper/planes/truck) load properly for me; i can start the engine & punch enter to exit/enter the vehicles, & the outside modelling is fine, but once i enter its a mess.  is this just waiting for a fix in the dev version?
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cameni

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Re: Dev version 0.8.0.4152
« Reply #62 on: November 08, 2013, 04:17:33 pm »

Have you perhaps set a special projection mode in graphics settings (spherical or cylindrical)? Those are known not to work properly in cockpits yet.
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yusupov

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Re: Dev version 0.8.0.4152
« Reply #63 on: November 08, 2013, 04:24:03 pm »

thanks, that was the issue. i did think to change it but mustve forgot to reset.

i just found out about this project & am astounded, please keep up the great work!
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Gamerpro40

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Re: Dev version 0.8.0.4152
« Reply #64 on: November 10, 2013, 01:58:22 pm »

Why is the land blue on this island? Location: Bermuda, 32°18′N 64°47′W
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ZeosPantera

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Re: Dev version 0.8.0.4152
« Reply #65 on: November 10, 2013, 02:11:32 pm »

The new coloring of the earth reads in 500meter squares. That small chunk of land is being counted as ocean. It will all be sorted later on.
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Gamerpro40

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Re: Dev version 0.8.0.4152
« Reply #66 on: November 11, 2013, 03:43:31 pm »

Is there anyway to down grade outerra to an older version?
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cameni

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Re: Dev version 0.8.0.4152
« Reply #67 on: November 11, 2013, 04:56:23 pm »

You can install some previous full version, and then prevent it from updating by renaming the outerra.exe (or running it with -noupdate switch from the command line).
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Gamerpro40

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Re: Dev version 0.8.0.4152
« Reply #68 on: November 11, 2013, 05:54:30 pm »

Ok thank you.
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lloxdg

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Re: Dev version 0.8.0.4152
« Reply #69 on: November 13, 2013, 06:47:42 am »

How the speed of falling is calculated when turning simple fps mode on at high altitude?
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KelvinNZ

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Re: Dev version 0.8.0.4152
« Reply #70 on: November 16, 2013, 01:31:48 am »

7zip archive contained wrong files, so it behaved like that for a different reason. Ok, please try this - after you unpack the data, set the time for the base.desc files in Total commander (Files -> Change attributes) by changing the hour to 11, leaving other time values intact.

What I did to avoid any issues is downloaded a file attribute editor and then changed the files to the nearest even time i.e 7:00:00 instead of 7:23:44 and it worked. Just used the recursive option to go through the whole directory. It was really quick and painless; i'll do it this way until a proper fix is available out of the box.

You can download the program here if you are having issues and just want to get into OT and fly, walk, drive etc... the file is called ac.zip

http://sdrv.ms/1d4eGHJ
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YummyNoodles

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Re: Dev version 0.8.0.4152
« Reply #71 on: November 23, 2013, 01:59:54 pm »

Looks amazing! :D so what are you working on next? Anyway keep up the fantastical work!
« Last Edit: November 24, 2013, 03:01:58 pm by YummyNoodles »
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Waiting for that day when Outerra comes out...is it out yet?!?!

Ryan10427

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Re: Dev version 0.8.0.4152
« Reply #72 on: December 09, 2013, 05:18:12 pm »

GAHH!!!!!!!!!! waiting for a new update is killing me but if i must wait, i shall!! take your time.
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cameni

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Re: Dev version 0.8.0.4269
« Reply #73 on: December 15, 2013, 09:23:23 am »

Version 0.8.0.4269
  • biomes enabled in demo mode
  • terrain data download from cloud servers (US east and EU) in full mode¹
  • Y4M raw video capture + webm video converter, automatically launched upon exiting OT to convert captured raw videos²
  • adjusted ufo speed profile to handle high elevation better
  • sandbox camera movement sync with ufo
  • vertical movement of objects in builder scaled by the distance
  • fixed vehicle physics, separated & adjusted dampening of falling and emerging objects
  • extra damping on vehicle when wheels are underground
  • fixed directory selection in otx export
  • fixed ocean waves not moving, adjusted default ocean parameters, larger sun reflection, fixed boats rocking
  • fixed auto fullscreen when Rift is detected & enabled
  • fixed HUD horizon rendering (orientation), working now in Rift mode
  • distance & elevation HUD entries hidden when in vehicles
  • fixed laser range checking in stereoscopic mode
  • fixed material shaders transparency reflections etc
  • added ambient BRDF
  • fixed materials in OT packages c172, t813, mig29 (not finished but usable)


¹ Terrain data (elevation and biome) are now downloaded from faster servers, and the downloader selects the one with the minimum latency. Currently there are two servers, located in US East and in EU.

² We changed the built-in raw video capture from YOG to the better known Y4M format. These raw video files are slightly bigger, but can be open by several programs directly, for example VLC or Mplayer. However, you actually don't have to use the raw files at all - after you quit the application, a dialog box offering automatic conversion of previously captured videos will appear. It will convert raw video files into compressed Webm (http://www.webmproject.org/users/) format, suitable for direct upload to YouTube. Note that the input files (*.y4m, *.wav) will be deleted after a successful conversion.
If you want to use the raw files instead, just press cancel in the initial dialog.

« Last Edit: December 15, 2013, 10:11:31 am by cameni »
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dpt

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Re: Latest version: 0.8.0.4269
« Reply #74 on: December 15, 2013, 10:42:53 am »

getting this error after latest upgrade:

Exception msg: OpenGL error: shader compilation failed
objshaders
last RL:eng::draw_frame_internal@eng\eng.cpp(736)


---------------------------------------------------------------
my spec:
windows 7 version 6.1.7600
GPU: AMD radeon HD7750
Opengl :4.2.12002
-------------------------------------------------------

 :( :( :( :( :( :( :(
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