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Author Topic: Latest version: 0.8.3.4883  (Read 395108 times)

cameni

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Re: Latest version: 0.8.0.4269
« Reply #90 on: December 25, 2013, 01:58:22 pm »

Merry Christmas/Gravmass/Saturnalia/whatever to everybody, and have a nice end of the year too!
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Abc94

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Re: Latest version: 0.8.0.4269
« Reply #91 on: December 25, 2013, 03:54:33 pm »

Merry X-mas!  Make sure you guys take at least a little break.
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"It costs over $400 000 to play for 12 seconds."     Heavy Weapons Guy on Outerra demo.

Linux_Shines

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Re: Latest version: 0.8.0.4269
« Reply #92 on: December 25, 2013, 05:10:55 pm »

Merry Christmas and have a nice end of year.

And... I think that these wishes aren't for me, because with latest update I started to get this weird message after run of Anteworld:


And as always logs in attachment.
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cameni

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Re: Latest version: 0.8.0.4301
« Reply #93 on: December 27, 2013, 02:56:57 am »

Version 0.8.0.4301
  • fixed snow biome colors
  • boat contact points not added when there are wheels
  • fixed intel shader compilation
  • workaround for terrain broken on intel
  • fixed installer icons and shortcuts

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PytonPago

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Re: Latest version: 0.8.0.4301
« Reply #94 on: December 27, 2013, 07:46:16 am »

Version 0.8.0.4301
  • fixed snow biome colors
  • boat contact points not added when there are wheels
  • fixed intel shader compilation
  • workaround for terrain broken on intel
  • fixed installer icons and shortcuts
... perfect, fixed the amphibious vehicle problem really nice ! Thanks for the speedy update.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

cameni

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Re: Latest version: 0.8.1.4444
« Reply #95 on: February 15, 2014, 10:43:26 am »

Version 0.8.1.4444
  • animated character FPS/TPS mode (key 8, full version only),
  • updated object material system, environment reflections
  • env map created at startup, added alt+F8 shortcut to recompute them at run time and after location jumps
  • builder move operation keeps the height above terrain, shift keeps height above sea; moving objects in builder doesn't jump into pivot, ctrl to move vertically, shift to lock to radius from center, alt - rotation around z, alt+ctrl - pitch, alt+shift - roll
  • sandbox keys inherit ufo controls
  • sandbox object z-rotation is done in world space
  • builder - hold shift to place a non-persistent object, ctrl to place vehicle as a static object
  • RFP depth buffer used on cards/drivers that support the required GL extension (all Nvidia cards, AMD Catalyst >=13.12), faster & fewer artefacts
  • driver version error box with a clickable link to the latest drivers for the current vendor
  • enabled MSAA on newer AMD drivers, added warning about MSAA and <13.4 AMD drivers
  • disabled object rendering for AMD <12.10 drivers because of crashes
  • updated intel version check & warnings
  • faster startup - preloading starts during the login
  • flight path recorder using the speed vector for tangents instead of the look vector
  • fixed ambiguous sea_level entries in world.cfg
  • water rendering fixes, better sun&atmo reflection (TODO: break wave pattern)
  • water splash when firing to water
  • fixed joystick axis detection
  • fixed possible crash on malformed data from non-standard HID devices
  • removed clamp on vehicle suspension code that caused sinking on too soft springs
  • fixed truck steering wheel
  • ufo basic movement actions merged with fps actions
  • fixed ufo camera able to sink into ground when starting from atmo & fast
  • boats unbraked by default
  • added boat wake foam
  • fixed vehicle parking when controlled by joystick
  • fixed crashes on ~ key for aircraft settings
  • fixed dirt roads
  • removed old lukla runway code
  • catching memory exception & displaying out of memory msgbox instead of a crash
  • added global scattering modifier to atmo (can be used to reduce haze)
  • white balance effect reduced with dwindling atmo density (fixes weird colors from space on the day/night boundary)
  • fixed ocean color on the dark side of planet
  • fixed fog on trees, grass, water
  • oculus enabled by default if present
  • stereo SBS mode fix
  • fixed video capture buffer allocation when disk can't keep up
  • fixed video recording when wait for vertical refresh is off in drivers
  • fixed initial refinement check
  • fixed -demo mode to not check the terrain data updates
  • fixed crash when version server doesn't respond in time
  • fixed openAL performance issues on invisible objects
  • disabled smoke on older NV cards
« Last Edit: February 15, 2014, 11:00:50 am by cameni »
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James

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Re: Latest version: 0.8.0.4301
« Reply #96 on: February 15, 2014, 10:44:12 am »

Yay! Thanks for all the work! :D
Seeing these updates makes me incredibly excited!!!
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John514

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Re: Latest version: 0.8.1.4444
« Reply #97 on: February 15, 2014, 10:56:00 am »

Awesome! :D
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You mustn't be afraid to dream a little bigger, darling

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John514

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Re: Latest version: 0.8.1.4444
« Reply #98 on: February 15, 2014, 11:18:59 am »

Hm...It seems that you may have mixed the LODs of two different rifle models.
Notice the scope as I move the camera away.



Also, I can`t fire the RPG, if its possible! :P
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You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

cameni

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Re: Latest version: 0.8.1.4444
« Reply #99 on: February 15, 2014, 11:24:38 am »

LOL, how we did not notice that  ::)

Also other known issues - shadows sometimes partially vanishing and lagging one frame.

Material system changes will be documented soon, matlib files are automatically converted to a new mtl format, which also contains better names for material parameters.
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John514

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Re: Latest version: 0.8.1.4444
« Reply #100 on: February 15, 2014, 11:26:05 am »

Also, what is the *tick* sound following every gunshot? Is it suposed to be the echo or something?
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You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

exadeci

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Re: Latest version: 0.8.1.4444
« Reply #101 on: February 15, 2014, 11:35:23 am »

 The jump goes from "hovering" to real jump but really nice update !
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DeanosBeano

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Re: Latest version: 0.8.1.4444
« Reply #102 on: February 15, 2014, 11:44:20 am »

Fantastic !!!!
 I never dreamed this patch would be here so early , this is the best thing that ever happened after i threw money at the screen :)
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konrad72

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Re: Latest version: 0.8.1.4444
« Reply #103 on: February 15, 2014, 11:50:00 am »

Might I suggest adding a non-invasive ambient soundtrack, perhaps a simple piano piece. Right now Anteworld is eerily quiet and this is brought into stark relief with the new addition of being able to walk around. The addition of a relaxing music track would do a great deal in making the exploration aspect of Anteworld more appealing and immersive.
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PytonPago

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Re: Latest version: 0.8.1.4444
« Reply #104 on: February 15, 2014, 12:13:44 pm »

Might I suggest adding a non-invasive ambient soundtrack, perhaps a simple piano piece.

 ... joking ? I choose just hard rock and roll some vehicle wheels around ... :D

 I think it would go on nerves in due time anyway. Also, there is no problem to start winamp ...
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

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