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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Latest version: 0.8.3.4883  (Read 315796 times)

lloxdg

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Re: Dev version 0.8.0.4152
« Reply #30 on: November 04, 2013, 05:36:03 pm »

Looks very exciting. I haven't looked many places yet, but found very few trees here: +36° 40' 59.22", +30° 31' 43.90" (just compare with google maps)



All data has been downloaded (download progress below is for another locations).

P.S. Look at my screenshots below.
« Last Edit: November 05, 2013, 02:19:40 pm by lloxdg »
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7HUND3R

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Re: Dev version 0.8.0.4152
« Reply #31 on: November 04, 2013, 09:25:54 pm »

perfect the new version. imported theme you played it?
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ddenn

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Re: Dev version 0.8.0.4152
« Reply #32 on: November 05, 2013, 12:39:23 am »

The previous color data download seems to have contained corrupted data, please try this one:
cvd.zip
Didn't help, Anteworld still deletes all the pre-downloaded data
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adriaan

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Re: Dev version 0.8.0.4152
« Reply #33 on: November 05, 2013, 05:24:52 am »

Great work on the biome Cameni. But is there anything i can do about the download speed in Outerra. I have a steady 2 mbps connection yet it keeps downloading at 30kbps. Its making me crazy! And apparently the full download of the color data doesnt work.
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foxfiles

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Re: Dev version 0.8.0.4152
« Reply #34 on: November 05, 2013, 07:29:55 am »

Didn't help, Anteworld still deletes all the pre-downloaded data

Yes same phenomenon for me here  :(
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2eyed

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Re: Dev version 0.8.0.4152
« Reply #35 on: November 05, 2013, 12:10:49 pm »

Overall and mainly from high above, the color map is a great step towards realism.
Can we do something about the garish colors at lower altitude? Maybe tone down brightness and saturation dynamically when going down to ground level?
I did a comparison of  grassy terrain default vs with reduced saturation/brightness.
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ZeosPantera

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Re: Dev version 0.8.0.4152
« Reply #36 on: November 05, 2013, 12:51:54 pm »

nice 2eyed. Looks great. I was going to broach the subject of color intensity too.
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lloxdg

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Re: Dev version 0.8.0.4152
« Reply #37 on: November 05, 2013, 02:18:40 pm »

Looks very exciting. I haven't looked many places yet, but found very few trees here: +36° 40' 59.22", +30° 31' 43.90"
I've made screenshots for comparison with Google Earth:

Outerra:

All data for the location has been loaded.

Google Earth:


Thumbnail size view is not working now. Don't know why...

I've also looked at BlueMarble map. It seems, pixels in this place are not too dark and therefore identified as grass. Maybe there is more precise method to get vegetation data? Frankly, I'm not sure, present data is from BlueMarble :) Is it?

P.S. But in other places I've looked tree density looks much closer to real.
P.S. Deserts look awesome :)
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lloxdg

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Re: Dev version 0.8.0.4152
« Reply #38 on: November 05, 2013, 09:01:21 pm »

Here the opposite situation - too much trees:

But more better than less. Without humans trees feel much better :)
« Last Edit: November 05, 2013, 09:05:28 pm by lloxdg »
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cameni

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Re: Dev version 0.8.0.4152
« Reply #39 on: November 06, 2013, 01:25:22 am »

Tree coverage is not yet correct, basically it guesses tree occurrence by when the vegetation index value goes over a threshold, which isn't entirely right. For example, coniferous trees have a lower vegetation index than broad leaf trees and some bushes, so the coverage yields some false values especially near the (arbitrarily chosen) tree threshold. There will be a better dataset that specifically identifies trees and brushes, along with tree types; this here is the initial biome support version.

Colors - yes it's using compiled Blue Marble data, the problem is that the colors there do not represent raw color values, but were manipulated to make them fit into a single color map. It's non-linear, and we need to apply a reverse transformation - this too is subject to further evolution.

The server apparently can't handle the amount of downloads, and the speed also greatly varies around the world. We'll be moving the servers to Google cloud that should help with that. Also debugging why the app deletes the downloaded data ...
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ZeosPantera

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Re: Dev version 0.8.0.4152
« Reply #40 on: November 06, 2013, 01:51:06 am »

Pretty sure the messed up color download destroyed my ground data folder. I get no physical contact with the ground and moving away from saudi arabia causes a game crash. I am going to move my earth folder and try again.

EDIT.. Moving the terrain +x etc folders out seems to have fixed the issue. I guess they just aren't supported with the new color data. Should they over-write each other?
« Last Edit: November 06, 2013, 02:14:02 am by ZeosPantera »
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cameni

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Re: Dev version 0.8.0.4152
« Reply #41 on: November 06, 2013, 02:19:07 am »

You probably overwrote the elevation data with the color ones. The colors are in data/earth/_cvd folder, elevation in data/earth. I must add a check to ensure wrong ones aren't used.
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cameni

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Re: Dev version 0.8.0.4152
« Reply #42 on: November 06, 2013, 02:29:15 am »

Ok, the color data download should be fixed, please unpack the data again.

For the record, the problem was that on some systems the modification times of files can have only even number of seconds. We worked around it by always storing the files rounded to an even number of seconds, but for some reason some of the files on the server weren't cured so. This resulted in a check in the program failing and deleting the whole cache for consistency's sake.
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ddenn

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Re: Dev version 0.8.0.4152
« Reply #43 on: November 06, 2013, 02:59:54 am »

Ok, the color data download should be fixed, please unpack the data again.

For the record, the problem was that on some systems the modification times of files can have only even number of seconds. We worked around it by always storing the files rounded to an even number of seconds, but for some reason some of the files on the server weren't cured so. This resulted in a check in the program failing and deleting the whole cache for consistency's sake.
Doesn't work for me, OT still deletes all the unpacked files.

EDIT: If it means anything, the date stamp on 0-0-0.0.wad from the archive is 31.10.2013 12:02; the date on the downloaded file is 31.10.2013 15:02 - could it be something with time zone differences?
« Last Edit: November 06, 2013, 03:11:49 am by ddenn »
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cameni

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Re: Dev version 0.8.0.4152
« Reply #44 on: November 06, 2013, 03:20:56 am »

It's the time stamp of the base.desc files that's important. For the data/earth/_cvd/+x/base.desc file extracted from cvd.zip, the modification time is 11:23:42. Times are stored in UTC so timezones shouldn't matter.
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