Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: 1 ... 10 11 [12] 13 14 ... 38

Author Topic: Latest version: 0.8.3.4883  (Read 395182 times)

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.8.1.4459
« Reply #165 on: February 28, 2014, 01:57:56 am »

You mean the env maps from textures/env? Those aren't used anymore, actually they were never used in public versions and just leaked there. Env maps are generated when you first load the world or when you F2 jump, or if you force it manually with alt+F8
Logged

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: Latest version: 0.8.1.4459
« Reply #166 on: February 28, 2014, 02:09:03 am »

I mean "tex_environment" : ""  in the .mtl file. Those are not used anymore?
Logged

angrypig

  • Sr. Member
  • ****
  • Posts: 454
Re: Latest version: 0.8.1.4459
« Reply #167 on: February 28, 2014, 05:02:39 am »

It's reserved for local environment reflections like cockpits but isn't implemented yet.
Logged

M7

  • Hero Member
  • *****
  • Posts: 736
  • newbie
Re: Latest version: 0.8.1.4459
« Reply #168 on: March 01, 2014, 03:58:08 pm »

Think i found where i got this environment thing confused. In the old .matlib, tex_env was actually what is now tex_roughness in the .mtl and not tex_environment. Make sense now.

"name" : "mig29_2",
      "diffuse" : "1.0,1.0,1.0,1.0",
      "Ax" : "1.0",
      "Ay" : "0.04",
      "m" : "0.25",
      "tex_diffuse" : "mig29_2_4096.dds",
      "tex_normal" : "mig29_2_nml.dds",
      "tex_env" : "mig29_2_en.dds",
      "tex_opacity" : "",
      "tex_reflectance" : "mig29_2_ref.dds"

      "name" : "mig29_2",
      "color" : "1.0,1.0,1.0,1.0",
      "f0" : "1.0",
      "roughness" : ".4",
      "no_light" : false,
      "alpha_masked" : false,
      "tex_albedo" : "mig29_2_4096.dds",
      "tex_normal" : "mig29_2_nml.dds",
      "tex_roughness" : "mig29_2_en.dds",
      "tex_opacity" : "",
      "tex_reflectance" : "mig29_2_ref.dds",
      "tex_environment" : ""
Logged

Milamber

  • Jr. Member
  • *
  • Posts: 26
  • Fire & Ice
Re: Latest version: 0.8.1.4459
« Reply #169 on: March 08, 2014, 10:14:06 pm »

Anyone know where I can source a link to the latest, my downloader is having problems updating with a fatal error, the latest exe I have dates back to Anteworld-0.7.16.3782.exe.

Thanks
Logged
4770k
2x GTX780
MSI Z87 GD65
G.Skill 16GB RAM

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.8.1.4459
« Reply #170 on: March 09, 2014, 01:10:50 am »

Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.8.1.4480
« Reply #171 on: March 12, 2014, 10:34:45 am »

Version 0.8.1.4480
  • added model with doors animation
  • vehicle doors can be open from outside using the open key, AOpen script action param changed to contain the door id (TODO define&detect doors)
  • HUD working in sandbox
  • fixed axis_integrator in vehicle scripts with zero bound
  • fixed tps camera glitch when switching between cameras, last tps camera position preserved
  • camera height in simple fps mode set to 1.8m, in UFO mode 1m
  • camera toggle supports shift modifier for backwards enumeration
  • removed default binding to the camera control axes
  • enlarged video frame buffers, fixed sound skipping
  • fixed space flying boats
  • fixed saving of joystick configuration files
  • fixed spherical/cylindrical projection in RFP depth mode


Note previously the AOpen event in script contained value 1/0 for the key press and release, respectively. In this version it contains the door id (for now always 0), so the vehicles that have controllable doors have to have the scripts changed.

« Last Edit: March 12, 2014, 10:38:18 am by cameni »
Logged

bugsblake

  • Sr. Member
  • ****
  • Posts: 255
  • jedi master
Re: Latest version: 0.8.1.4459
« Reply #172 on: March 12, 2014, 12:07:37 pm »

thanks for the update! :)
Logged
Intel 6 core i7 Xeon - 4930k @3.40 GHz
GTX 770 4GB X2 in SLI
Asus P9X79 Extreme MOBO
Patriot 16GB DDR3 1600MHz
SSD 250GB + SATA 500GB + SATA 1TB

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Latest version: 0.8.1.4459
« Reply #173 on: March 12, 2014, 01:51:18 pm »

Quote
fixed space flying boats

You just love making this game worse don't you..
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: Latest version: 0.8.1.4459
« Reply #174 on: March 12, 2014, 02:04:46 pm »

Quote
fixed space flying boats

You just love making this game worse don't you..

 ... i told ya all ... gods get angry when you kick that beeping thingy !! :D :D :D
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Latest version: 0.8.1.4459
« Reply #175 on: March 12, 2014, 02:24:47 pm »

OK a few issues.

1. The vehicles seem to fall through the ground again. I have to reset them to get them back to the surface.

2. I start with the rear camera off by 90° and can't get it strait on the dude.

3. The bus has no go. It starts and steers and that is it. I had to push it around.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

Levi

  • Hero Member
  • *****
  • Posts: 585
    • Outerra Mods Site!
Re: Latest version: 0.8.1.4459
« Reply #176 on: March 12, 2014, 02:32:08 pm »


3. The bus has no go. It starts and steers and that is it. I had to push it around.
hmm... Weird, "my" bus works pretty well.
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Latest version: 0.8.1.4459
« Reply #177 on: March 12, 2014, 02:53:52 pm »

odd. The other vehicles I spawn work fine. Is it a manual tranny only? Do I need to shift it into gear?

Also my in-game recorded videos are sped up.

« Last Edit: March 12, 2014, 03:04:21 pm by ZeosPantera »
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

Levi

  • Hero Member
  • *****
  • Posts: 585
    • Outerra Mods Site!
Re: Latest version: 0.8.1.4459
« Reply #178 on: March 12, 2014, 03:06:13 pm »

odd. The other vehicles I spawn work fine. Is it a manual tranny only? Do I need to shift it into gear?
No idea, I just spawned the bus, and only by pressing "W" key, it starts to accelerate just like the other vehicles.

EDIT: Funny video btw. lol
« Last Edit: March 12, 2014, 03:15:27 pm by Levi »
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: Latest version: 0.8.1.4459
« Reply #179 on: March 12, 2014, 03:09:41 pm »

Why does the vid seem to run normal speed at first second ? ... or is it going up hill too slowly there ?
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Pages: 1 ... 10 11 [12] 13 14 ... 38