Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Pages: 1 ... 23 24 [25] 26 27 ... 38

Author Topic: Latest version: 0.8.3.4883  (Read 395124 times)

zzz

  • Sr. Member
  • ****
  • Posts: 266
  • newbie
Re: Latest version: 0.8.2.4725
« Reply #360 on: August 10, 2014, 10:54:43 am »

Just curious if there's a set development roadmap being used. If there is, what's the next big feature planned to be implemented?
Logged

Krutan

  • Member
  • **
  • Posts: 54
  • King Crab
Re: Latest version: 0.8.2.4725
« Reply #361 on: August 10, 2014, 04:10:17 pm »

Just curious if there's a set development roadmap being used. If there is, what's the next big feature planned to be implemented?
Check here to see some of the new features that they are working on
http://forum.outerra.com/index.php?board=6.0

You can also read cameni's post on upcoming features.
http://forum.outerra.com/index.php?topic=1995.msg22632#msg22632
Logged

zzz

  • Sr. Member
  • ****
  • Posts: 266
  • newbie
Re: Latest version: 0.8.2.4725
« Reply #362 on: August 11, 2014, 05:47:27 pm »

Just curious if there's a set development roadmap being used. If there is, what's the next big feature planned to be implemented?
Check here to see some of the new features that they are working on
http://forum.outerra.com/index.php?board=6.0

You can also read cameni's post on upcoming features.
http://forum.outerra.com/index.php?topic=1995.msg22632#msg22632

I've seen all that but things like the cloud vids have been there way before other features that have already been added to the client. That info's a little out of date.
Logged

bongodriver

  • Full Member
  • ***
  • Posts: 106
  • newbie
Re: Latest version: 0.8.2.4725
« Reply #363 on: August 11, 2014, 06:05:45 pm »

I wouldn't say it's out of date, all those features are still eventually being implemented, there is no rule that they must come in the order promoted, as Cameni said 'there's a road but not much of a map'
Logged

zzz

  • Sr. Member
  • ****
  • Posts: 266
  • newbie
Re: Latest version: 0.8.2.4725
« Reply #364 on: August 11, 2014, 06:49:47 pm »

I know, that's why I asked if they had anything specific in mind for the near future.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Latest version: 0.8.2.4725
« Reply #365 on: August 12, 2014, 05:29:41 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: Latest version: 0.8.2.4725
« Reply #366 on: August 12, 2014, 05:52:29 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.

 ... we should model a "promo hangar" to test the lights and promo our models.   
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Levi

  • Hero Member
  • *****
  • Posts: 585
    • Outerra Mods Site!
Re: Latest version: 0.8.2.4725
« Reply #367 on: August 12, 2014, 06:25:55 am »

Post deleted: Duplicated by error.  :-\
« Last Edit: August 12, 2014, 06:28:32 am by Levi »
Logged

Levi

  • Hero Member
  • *****
  • Posts: 585
    • Outerra Mods Site!
Re: Latest version: 0.8.2.4725
« Reply #368 on: August 12, 2014, 06:26:38 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.

 ... we should model a "promo hangar" to test the lights and promo our models.
+1
Also the hangar should be large enough to fit the A380 in, right? :D ;D
Logged

zzz

  • Sr. Member
  • ****
  • Posts: 266
  • newbie
Re: Latest version: 0.8.2.4725
« Reply #369 on: August 12, 2014, 07:04:52 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.

Thanks.
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: Latest version: 0.8.2.4725
« Reply #370 on: August 12, 2014, 07:12:52 am »

Whyte some animated light movement on the roof so light in movement could be done (positioned on the roof-cranes or something like that) and maybe with a script changing the lights colors too (lets say a script for a normal light source of a defined collor and a second with a changing light variation, where the speed of the light change could be defined too - would be cool).


 ...  making something of the size of Aircraft assembly-line industry complexes should be enough to fit three of them too ...  ;)


Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Levi

  • Hero Member
  • *****
  • Posts: 585
    • Outerra Mods Site!
Re: Latest version: 0.8.2.4725
« Reply #371 on: August 12, 2014, 07:36:43 am »

with some animated light movement on the roof so light in movement could be done (positioned on the roof-cranes or something like that) and maybe with a script changing the lights colors too (lets say a script for a normal light source of a defined collor and a second with a changing light variation, where the speed of the light change could be defined too - would be cool).
That would be cool indeed!

...  making something of the size of Aircraft assembly-line industry complexes should be enough to fit three of them too ...  ;)
That's a big hangar!
If I had detailed plans/blueprints for something similar, maybe I could try to model it myself... :P
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Latest version: 0.8.2.4725
« Reply #372 on: August 12, 2014, 09:16:26 am »

I think to show off lighting we should have either a street light model or have the ability to have it auto place with the road maker.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

HiFlyer

  • Hero Member
  • *****
  • Posts: 1788
  • newbie
Re: Latest version: 0.8.2.4725
« Reply #373 on: August 12, 2014, 09:20:28 am »

Right now the closest to the release are visual things like SSAO, lights, terrain & tree shadows.

The biggest thing for me would definitely be lights. i think a lot of us have been waiting for that for a lo-ooooong time.

People would be retro-fitting lights to...... everything!

Massive burst of unleashed creativity.
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: Latest version: 0.8.2.4725
« Reply #374 on: August 12, 2014, 09:39:06 am »

 ... maybe just simple things :



 ... doe, im sure this will be an impossibility to have so many light-sources. Normally, they switch to a ground-texture whyte lighted streets at bigger distances. Also, so many sources ... im not sure how much OT can handle.
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Pages: 1 ... 23 24 [25] 26 27 ... 38