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Author Topic: Latest version: 0.8.3.4883  (Read 395095 times)

costersall

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Re: Latest version: 0.8.3.4853
« Reply #420 on: September 11, 2014, 01:09:58 pm »

Thank you thank you thank you for DK2 support!
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Acetone

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Re: Latest version: 0.8.3.4853
« Reply #421 on: September 11, 2014, 01:12:00 pm »

Works fine for me   :)

Tree cylindrical shadowing seems to be the holy unexpected feature : unless you are very close to it, vegetation seems to have a real volume, as if trees where in 3D and not just billboards. Awesome job!
« Last Edit: September 11, 2014, 03:18:28 pm by Acetone »
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jskoker

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Re: Latest version: 0.8.3.4853
« Reply #422 on: September 11, 2014, 01:43:09 pm »

Seems there's a problem with DNS.
Try downloading the patch from here: Anteworld-0.8.2.4725.patch-4853.exe
Well that just broke everything for me...   :-\

It just loads a black screen for the log in screen.
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Jagerbomber

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Re: Latest version: 0.8.3.4853
« Reply #423 on: September 11, 2014, 01:53:50 pm »

The normal update download and gameplay worked for me.  ;D

My framerate gets down to 15-10 at sunrise and sunset, but that had already started happening I believe.  And of course I'm using Minecraft time, so I'm sure that isn't helping.  I'm sure there's somethings I can turn down that I've already had above default.

Now I'm wondering if it's really necessary to have the circular tree shadows at close range anymore.  Or maybe not when 3D trees are finally added.
« Last Edit: September 11, 2014, 02:01:13 pm by Jagerbomber »
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

M7

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Re: Latest version: 0.8.3.4853
« Reply #424 on: September 11, 2014, 02:00:01 pm »

It works!!! So beautifull!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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pedropp222

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  • 255.82 hours played since August 17, 2014
Re: Latest version: 0.8.3.4853
« Reply #425 on: September 11, 2014, 02:55:49 pm »

This game has become even more beautiful than it was!
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Jagerbomber

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Re: Latest version: 0.8.3.4853
« Reply #426 on: September 11, 2014, 03:10:20 pm »

That reminds me, I wish the framerate was on the bottom left.  It tends to blend with the sky often on my screen.  :P

Oh and I noticed we have different measurement units for the HUD now.  When did that happen?  :P
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

exadeci

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  • Posts: 22
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Re: Latest version: 0.8.3.4853
« Reply #427 on: September 11, 2014, 03:11:24 pm »

Yeah it really looks awesome !

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jskoker

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Re: Latest version: 0.8.3.4853
« Reply #428 on: September 11, 2014, 03:14:29 pm »

Going to try a reinstall because I can't fix the black screen.  Will I lose my progress/can I back it up some how?
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Haydz192

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  • Posts: 31
Re: Latest version: 0.8.3.4853
« Reply #429 on: September 11, 2014, 03:22:17 pm »

Oh. My. God. Tree shadows. Nice work devs, this engine is coming along brilliantly. If I had a hat on, I'd be taking it off to you.
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Owns a Origin Jumpworks 300i in Star Citizen.

Acetone

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Re: Latest version: 0.8.3.4853
« Reply #430 on: September 11, 2014, 03:22:47 pm »

Going to try a reinstall because I can't fix the black screen.  Will I lose my progress/can I back it up some how?

Copy and keep somewhere packages/screenshots/videos/campos and cache folders in Users/Yourname/Outerra. You can save iomap.cfg too, if you have change keybindings :) Reinstall, then past them back where they belong. Hope I don't miss any important file/folder.
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Levi

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Re: Latest version: 0.8.3.4853
« Reply #431 on: September 11, 2014, 04:00:23 pm »

Awesome update, anything looks so beautiful now!
Thank you very much :)
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Varldsligist

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Re: Latest version: 0.8.3.4853
« Reply #432 on: September 11, 2014, 04:17:00 pm »

The Dk2/Outerra combo is awesome once you're airborne, in fact my mom just piloted a cessna across Hawaii. The grass also look really neat in the Rift for some reason, albeit not a 100 % realistic. Same goes for forrests, which have very odd looking cardboard trees. There is a slight judder/blur going present if you move your head too fast, this is especially apparent in wooded areas. Not sure if this is due to the engine or just my graphics settings (I'm currently running with graphics set at 10/10 powered by i5 4670, GTX780, 16 gb ddr3). All in all it's a fantastic experience flying in Outerra now and the shadows look stunning.


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PRiME

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Re: Latest version: 0.8.3.4853
« Reply #433 on: September 11, 2014, 06:03:59 pm »

Very nice update, good job. Can't wait for your cloud implementation, also are you guys planning to overhaul vehicle collision with terrain a bit more so when you flip something it doesn't just sink into ground? maybe a primitive collision hitbox can be used that loosely resembles the model yet won't cost too much in the physics calculation department?
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zzz

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Re: Latest version: 0.8.3.4853
« Reply #434 on: September 11, 2014, 06:17:31 pm »

maybe a primitive collision hitbox can be used that loosely resembles the model yet won't cost too much in the physics calculation department?

If you add a "fake" wheel to the car chassis I think it does that.
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