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Author Topic: Pre-convolved Radiance Caching Demo and Wave Simulation Demo  (Read 7202 times)

Luishi5k0

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Pre-convolved Radiance Caching Demo and Wave Simulation Demo
« on: September 23, 2013, 04:02:10 pm »

I am making this thread to show two very cool demos I found. The first one has to do with GI and reflections. I think the result is fantastic. Here is the video:



I don't think this would be too useful for Outerra because of the large environments, but I still think it's cool.

The second video is of NVIDIA Wave Works. Here is the video for that:



Now THIS would be cool for Outerra to have, though I realize it probably won't be as robust as this because this took TWO GTX Titans to run. I think the most important things in this are the mist and foam. I think reflections for Outerra water would be nice too.
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PytonPago

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Re: Pre-convolved Radiance Caching Demo and Wave Simulation Demo
« Reply #1 on: September 24, 2013, 12:20:38 am »

those waves are a nice find !
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

aWac9

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Re: Pre-convolved Radiance Caching Demo and Wave Simulation Demo
« Reply #2 on: September 24, 2013, 10:16:01 am »

Marking targets. That's a good reference.
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John514

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Re: Pre-convolved Radiance Caching Demo and Wave Simulation Demo
« Reply #3 on: September 29, 2013, 09:16:03 am »

I was more impressed by the smoke in the video!
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DivineSense

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Re: Pre-convolved Radiance Caching Demo and Wave Simulation Demo
« Reply #4 on: October 28, 2013, 10:03:09 am »

Full steam but the prop didn't move :)
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