Outerra Tech Demo download. Help with graphics driver issues
Total Members Voted: 54
Hi To Alli do not pas minimums (a Mobility Radeon 9700 series 128Mb) but if you agree i will make good critics to the work and give solutions for better in the forum.Kind regardsAlasfromwww.soaringclouds.com
Will Outerra get proper FOV with eyefinity?
Quote from: LawrsWill Outerra get proper FOV with eyefinity?Technically yes, it uses vertical FOV and computes the horizontal one from the resolution. But a wider FOV also affects other parameters in the engine, so we'll have to test it.
Quote from: cameniQuote from: LawrsWill Outerra get proper FOV with eyefinity?Technically yes, it uses vertical FOV and computes the horizontal one from the resolution. But a wider FOV also affects other parameters in the engine, so we'll have to test it.heh I would gladly be your lab-rat with eyefinity testing
Quote from: LawrsQuote from: cameniTechnically yes, it uses vertical FOV and computes the horizontal one from the resolution. But a wider FOV also affects other parameters in the engine, so we'll have to test it.heh I would gladly be your lab-rat with eyefinity testingI made this for the rFactor2 wishlist thread. But the same measurements could easily be implemented into almost any game to set FOV and triplehead parameters and skewing.(huge pic)
Quote from: cameniTechnically yes, it uses vertical FOV and computes the horizontal one from the resolution. But a wider FOV also affects other parameters in the engine, so we'll have to test it.heh I would gladly be your lab-rat with eyefinity testing
Technically yes, it uses vertical FOV and computes the horizontal one from the resolution. But a wider FOV also affects other parameters in the engine, so we'll have to test it.
I know. I saw you post it in the Contraptions section on FP and those idiots hated the idea and didn't see why you actually were right.Ldesu on FP btw :>