Using external tools (Fraps ...)
Outerra by default blocks 3rd party programs from injecting into the rendering loop, since these programs are notoriously unstable when they have to work in the setup that Outerra uses (OpenGL 3.3+ context and separate app and rendering threads). They often cause intermittent crashes that look like an instability of Outerra itself, so we decided to prevent them from hooking into the rendering pipeline.
However, if you want to use these third party programs, you may change the default behavior by running outerra.exe with -allowext argument from the command line.
Hey.
I'm currently working on a video project using Outerra, but it is close to impossible to get any recordings. When recording using the build-in recorder, I'm surprised at how resource friendly it is, and how manageable the files are. But Webm is really not the best format to edit with using Sony Vegas or Premiere Pro. Even with a plugin allowing me to edit .webm files in Premiere, it is really resource hungry, and creates some ugly artifacts (really ugly)
https://www.youtube.com/watch?v=hSX-i3MZj8I&feature=youtu.beWhat's more annoying is that Fraps and Outerra do not go well together. The game looks just fine when I'm recording, but when playing it back, it is all jumpy and some imagery keeps appearing in the bottom-left corner.
I even went as far as getting a tool for converting the raw files to something like .avi, but it is telling me that the file is corrupt.
Is there a way for me to record this game into something like .avi or another editing friendly format without going to mars and back?