Here are some preliminary screenshots from the new procedural tree generator. The algorithm is based on strands model; there are 20 parameters per branch level that drive the process with a few additional global ones. The tree on the screenshot uses 5 branch levels so it may look as a lot, but the parameters are rather intuitive.
This is a high poly model with 15,000 leaves and 15,000 branches (220,000 faces total), that will be used to generate lower levels of detail.
Currently it uses only a basic shader.
Rendering is very effective so this detail will be available in close views.