220K faces? Isn't that more polygons than Nathan Drake? *googles*
... ack, Nathan, one of the most detailed characters in games atm, is boasting only 37K polies.
Lightning from FF13 is just about 30K.. Gears of wars characters are int he 20's..
Meanwhile, i think GT5 boasts 200K polies per car, and in Forza3, some cars hit 1 Million polies when in photomode, so i guess if systems from 2005 can handle that, then this tree shouldn't be a problem. But i'd like to mention that in GT5 you can have up to 16 cars on a track, and on Forza3 you can only have 8.
I guess i'm saying these trees are incredibly complex, i'm sure the engine can render them with the awesomeness that is Outerra's LOD, but how will something so abstract look from a distance?
We plan to develop procedural material system for leaves and bark that will be able to add irregularities and other effects like moss and etc. and a slight color toning to make leaves more unique.
Does this mean we can get multicolored trees?