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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Tree generator preview  (Read 49806 times)

Edding3000

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Tree generator preview
« Reply #30 on: January 31, 2011, 12:48:08 pm »

looking good! cant wait for the tree's to be implemented, with different colours and sizes!
Would love to see a video starring the new tree's
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ZeosPantera

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Tree generator preview
« Reply #31 on: January 31, 2011, 02:36:41 pm »

Quote from: angrypig
LOD testing on branches...

-there is 400 trees in view
-24 automatically generated LODs per tree
-LOD0 has 15000 branches and LOD23 has 100 branches.

The lack of shadow was throwing me off. Will the LOD go higher then 23?

Can you force a screenshot from the other end with the lod23?
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

angrypig

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Tree generator preview
« Reply #32 on: January 31, 2011, 03:13:24 pm »

Quote from: ZeosPantera
The lack of shadow was throwing me off. Will the LOD go higher then 23?
There are missing not only shadows but also ambient occlusion on ground. That is why i called it LOD testing... :)
I don't see reason why use more than 16 LODs there. There will be two additional LOD stages one for billboard and another one for very distant trees which will be projected to terrain mesh. These LODs are only for branch geometry, leaves will have another count because they are rendered differently.

Quote from: ZeosPantera
Can you force a screenshot from the other end with the lod23?
Not now because I already started to optimize leaves rendering so I don't have working version now.
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necro

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« Reply #33 on: January 31, 2011, 03:37:07 pm »

do you use a hemispherical approach for ambient occlusion?
and i like the results... who did not >_>? I guess the problems are the leaves. The old (actual) ones were looking too flat and not naturally.
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OGREMAN

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Tree generator preview
« Reply #34 on: February 01, 2011, 08:04:46 pm »

Ooooh  What Realy strikes me down with Awe! is that the thing is so convincing that a bird has built its nest in the bole of the tree (Bottom Right of picture) "All Hail Angrypig" Ooooh
Quote from: angrypig
LOD testing on branches...

-there is 400 trees in view
-24 automatically generated LODs per tree
-LOD0 has 15000 branches and LOD23 has 100 branches.

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`Twas brillig, and the slithy toves  Did gyre and gimble in the wabe:All mimsy were the borogoves,
  And the mome raths outgrabe.
\"Beware the Jabberwock, my son!  The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun;  The frumious Bandersnatch!\"

MatthewS

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Tree generator preview
« Reply #35 on: February 03, 2011, 04:51:19 am »

`Twas brillig, and the slithy toves
  Did gyre and gimble in the wabe:
All mimsy were the borogoves,
  And the mome raths outgrabe.

"Beware the Jabberwock, my son!
  The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
  The frumious Bandersnatch!"

He took his vorpal sword in hand:
  Long time the manxome foe he sought --
So rested he by the Tumtum tree,
  And stood awhile in thought.

And, as in uffish thought he stood,
  The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
  And burbled as it came!

One, two! One, two! And through and through
  The vorpal blade went snicker-snack!
He left it dead, and with its head
  He went galumphing back.

"And, has thou slain the Jabberwock?
  Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!'
  He chortled in his joy.

`Twas brillig, and the slithy toves
  Did gyre and gimble in the wabe;
All mimsy were the borogoves,
  And the mome raths outgrabe.


Lewis Carroll
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cameni

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Tree generator preview
« Reply #36 on: February 03, 2011, 04:56:45 am »

His was a jabberwockized version of Jabberwocky :D
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angrypig

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« Reply #37 on: February 03, 2011, 05:44:52 am »

Hmm too dense. I will have to create another tree because this one was made for meadows.
This one is too wide and too low and is overlapping with neighbor trees. In final version there will be differently shaped trees of same kind for deep forest, for a forest border, and for standalone trees on meadows.

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necro

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« Reply #38 on: February 03, 2011, 06:47:19 am »

Does it look good while standing lonely on meadows? (if you tested it yet). The perspective is too near for imagine the trees in the whole world. So i will wait with my judgement about them.
But as programmer i like your work.
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ZeosPantera

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Tree generator preview
« Reply #39 on: February 03, 2011, 03:36:14 pm »

MY EYES>>> They burn.....

too green.
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

OGREMAN

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Tree generator preview
« Reply #40 on: February 03, 2011, 05:14:10 pm »

Quote from: cameni
His was a jabberwockized version of Jabberwocky :D

Yes it most certainly was Olly. :-)  I typed it from memory so there were a few gramatical errors, of course as the entire passage was deliberately written to be entirely nonsense (non English) it makes no difference ... MatthewS is quite right, his quote from the book/net/blogs is more likely to be a more accurate rendition.
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`Twas brillig, and the slithy toves  Did gyre and gimble in the wabe:All mimsy were the borogoves,
  And the mome raths outgrabe.
\"Beware the Jabberwock, my son!  The jaws that bite, the claws that catch! Beware the Jubjub bird, and shun;  The frumious Bandersnatch!\"

MatthewS

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Tree generator preview
« Reply #41 on: February 04, 2011, 03:48:47 am »

Quote from: OGREMAN
Quote from: cameni
His was a jabberwockized version of Jabberwocky :D

Yes it most certainly was Olly. :-)  I typed it from memory so there were a few gramatical errors, of course as the entire passage was deliberately written to be entirely nonsense (non English) it makes no difference ... MatthewS is quite right, his quote from the book/net/blogs is more likely to be a more accurate rendition.


OMG  I didn't even realize it was your sig!  Thought you were making a comment about the screenshot.  :)  

Yes I just googled it.
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KelvinNZ

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Re: Tree generator preview
« Reply #42 on: April 10, 2012, 03:17:56 am »

Hi Angrypig,

Have you made any further advancements on the procedural tree generator?

Can you also confirm if the "Blue Marble" technique or another unannounced technique will be able to plant the appropriate trees where they should be based on the worldly region they belong?
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Nodset

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Re: Tree generator preview
« Reply #43 on: April 10, 2012, 07:20:56 am »

very interesting. I love the amount of detail in there, but the branch-splitting could be a bit smoother if possible. :) great work :D
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Chaoss

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Re: Tree generator preview
« Reply #44 on: April 10, 2012, 12:42:42 pm »

It's looking really good so far, but the last screenshot was posted over a year ago, has any progress been made in this area?
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