Here are a few screenshots with the latest material system there are a lot of changes and fixes. Currently we are using external textures for ambient specular reflection (Ambient BRDF) but Cameni is working on system that will allow us to use environment maps directly from Outerra which should make ambient light more natural. Before release I have to make material convertor because there are changes in material parameters that has to be adjusted for the new system.
Example of ambient BRDF (environment reflection) it takes into account the material roughness which makes it more natural.
And without the ambient BRDF...
A few enhancement to cockpit materials. Whole cockpit is using one material with three textures (diffuse, roughness, reflectance). These textures allows you to define any type of standard material including metals. In the future we will add more BRDF models.
A few examples of metallic materials, i'm preparing many more material examples along with in-game material editor but it will take some time...
Example of ambient specular reflection (Ambient BRDF) left side of the head