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Author Topic: Water surface reflections / ambient lighting?  (Read 26539 times)

2eyed

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Water surface reflections / ambient lighting?
« on: January 12, 2014, 03:56:32 am »

Any word on when we could see real reflective water and objects? It would make a huge difference in terms of realistic appearance also with chromium kind of materials.
And in general, ambient lighting seem  to be too dark. It's not totally controllable with the sliders.

Thanks in advance.
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angrypig

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Re: Water surface reflections / ambient lighting?
« Reply #1 on: January 13, 2014, 06:01:38 am »

Here are a few screenshots with the latest material system there are a lot of changes and fixes. Currently we are using external textures for ambient specular reflection (Ambient BRDF) but Cameni is working on system that will allow us to use environment maps directly from Outerra which should make ambient light more natural. Before release I have to make material convertor because there are changes in material parameters that has to be adjusted for the new system.

Example of ambient BRDF (environment reflection) it takes into account the material roughness which makes it more natural.


And without the ambient BRDF...


A few enhancement to cockpit materials. Whole cockpit is using one material with three textures (diffuse, roughness, reflectance). These textures allows you to define any type of standard material including metals. In the future we will add more BRDF models.


A few examples of metallic materials, i'm preparing many more material examples along with in-game material editor but it will take some time...


Example of ambient specular reflection (Ambient BRDF) left side of the head

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necro

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Re: Water surface reflections / ambient lighting?
« Reply #2 on: January 13, 2014, 07:21:14 am »

Nice work angrypig. This looks awesome.
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SpaceFlight

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Re: Water surface reflections / ambient lighting?
« Reply #3 on: January 13, 2014, 07:28:35 am »

Incredible!  8)
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James

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Re: Water surface reflections / ambient lighting?
« Reply #4 on: January 13, 2014, 07:30:19 am »

Nice, but is it just me, or do the reflections look like they're of a real desert and some bushes and not the actual world?
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angrypig

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Re: Water surface reflections / ambient lighting?
« Reply #5 on: January 13, 2014, 07:35:21 am »

Nice, but is it just me, or do the reflections look like they're of a real desert and some bushes and not the actual world?

From my first post... "Currently we are using external textures for ambient specular reflection (Ambient BRDF) but Cameni is working on system that will allow us to use environment maps directly from Outerra which should make ambient light more natural."
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ZeosPantera

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Re: Water surface reflections / ambient lighting?
« Reply #6 on: January 13, 2014, 10:00:36 am »

Sneaking this post in away from the paparazzi. Keep it up.
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2eyed

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Re: Water surface reflections / ambient lighting?
« Reply #7 on: January 13, 2014, 10:40:04 am »

Now that's a promising approach! Great. Does it apply to water surface too?
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M7

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Re: Water surface reflections / ambient lighting?
« Reply #8 on: January 13, 2014, 10:40:25 am »

That first cessna looks amazing!
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angrypig

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Re: Water surface reflections / ambient lighting?
« Reply #9 on: January 13, 2014, 11:03:46 am »

Now that's a promising approach! Great. Does it apply to water surface too?

No, for water we want use screen-space reflections.
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PytonPago

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Re: Water surface reflections / ambient lighting?
« Reply #10 on: January 13, 2014, 11:12:14 am »

An in-world material editor ? ... that sounds interesting ...

 ... i recall a mod to edit textures in the old Il-2 sturmovik in its menus 3D model-showcase (that is some ancient time now). Did you think about something similar for OT too, maybe whyte possible selection, witch texture (reflectance etc.) to edit for the developers edition later on ? Or could OT handle well a mod for in-time texture changes like this ?

P.S. Is that soldier model a animation-test subject ? Seems pretty grim in its face. :D
« Last Edit: January 13, 2014, 11:19:28 am by PytonPago »
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2eyed

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Re: Water surface reflections / ambient lighting?
« Reply #11 on: January 13, 2014, 11:31:32 am »

And by the way: who's that guy on the last screen? He looks angry... is it you angrypig? ;D
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fsxthai

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Re: Water surface reflections / ambient lighting?
« Reply #12 on: January 13, 2014, 11:50:47 am »

OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
When I first saw the pictures I smiled for 5 mins straight ! :DDD Really looking forward to the next update!! Great work!
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ZeosPantera

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Re: Water surface reflections / ambient lighting?
« Reply #13 on: January 13, 2014, 12:54:40 pm »

Also pig are you using low grass mode? It looks a bit weird.
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M7

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Re: Water surface reflections / ambient lighting?
« Reply #14 on: January 13, 2014, 01:20:10 pm »

How BRDF will affect FPS?

I first thought outerra would never go that far in the rendering as it could be too demanding for the hardware. I'm really happy to be wrong :)
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