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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Underwater scenes  (Read 41710 times)

cameni

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Underwater scenes
« on: January 22, 2011, 10:32:22 am »

Here are some further outputs from unfinished work on water, this time from the underwater environment.




Also a short video of diving around in a small bay that shows it better.

« Last Edit: August 28, 2011, 08:37:55 am by cameni »
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[deleted]

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Underwater scenes
« Reply #1 on: January 22, 2011, 10:49:46 am »

VERY NICE!!! When for an alpha version ? :D

---edit---

Why don't make submarines and boats ?
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RaikoRaufoss

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Underwater scenes
« Reply #2 on: January 22, 2011, 11:36:28 am »

Quote from: secret1962
VERY NICE!!! When for an alpha version ? :D

---edit---

Why don't make submarines and boats ?
They've already got a 3D model of an Arleigh Burke-class destroyer.  It's only a static model, though.
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petitfilou

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Underwater scenes
« Reply #3 on: January 22, 2011, 11:51:37 am »

Looks so good!,  well done.    You'd be able to get great transitional vehicles,  a car submarine, james bond style.  

A game of this type would be great, with quests to do in different areas of land and sea.   http://en.wikipedia.org/wiki/Midwinter_%28video_game%29
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C. Shawn Smith

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« Reply #4 on: January 22, 2011, 12:13:47 pm »

I noticed that wasn't the usual Jose Jalapeno in the video.  I'm guessing you're going to call this guy Jacques Cousteau now? :)

Nice imagery.
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SpaceFlight

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Underwater scenes
« Reply #5 on: January 22, 2011, 12:18:51 pm »

Cool underwater scene and cool pictures!  :D
Cant wait for a demo. :cool:
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grabacr 31770

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Underwater scenes
« Reply #6 on: January 22, 2011, 12:33:14 pm »

Very cool indeed. It is pretty darned realistic too- just about the right amount of murkiness (though there should be a way for the level of murkiness to vary when going from, say, a river, to a coral reef).

Now I can't wait for a submarine :D Or, indeed, and James Bond-esque Lotus.
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Edding3000

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« Reply #7 on: January 22, 2011, 12:50:40 pm »

great video!!
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ZeosPantera

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Underwater scenes
« Reply #8 on: January 22, 2011, 02:18:17 pm »

I think I noticed the color of the water changed a bit from beginning to end. Was that due to depth or some other factor?

Loved the rocky outcropping and sand sloping.
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cameni

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Underwater scenes
« Reply #9 on: January 22, 2011, 03:22:42 pm »

Quote from: ZeosPantera
I think I noticed the color of the water changed a bit from beginning to end. Was that due to depth or some other factor
It's the changing depth. Color of water does not only darken with the depth, but the attenuation is different for red/green/blue components of spectra. In this case, red color reduces to 1/3 of its value in 7 meters, green in 30 and blue in 50.

In fact the code contains only these extinction coefficients, there's no color in there.
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Dmytro Lyakh

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Underwater scenes
« Reply #10 on: January 22, 2011, 03:34:14 pm »

If you will not have submarines, please oh please, at least make Tatra working under water.  :)
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[deleted]

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Underwater scenes
« Reply #11 on: January 22, 2011, 04:04:08 pm »

Let's make Uboat in outerra
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Emil

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Underwater scenes
« Reply #12 on: January 22, 2011, 04:19:44 pm »

now, if you make a sub with quite realistic controlling for the demo, i can't wait to control the sub between those
"underwater mountians" :P
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Bartolomeus

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Underwater scenes
« Reply #13 on: January 23, 2011, 03:03:50 pm »

The underwater scene looks amazing! Great detailed mesh and sand textures. It is the perfect environment for the "Red Route 1" from the Hunt for Red October movie.  ;) Will the Outerra engine include a realistic physics for submarines?

And of course, I would love to see my subs in this environment!  :D

necro

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Underwater scenes
« Reply #14 on: January 24, 2011, 02:27:38 am »

cool, vertical details. Thats nice. I think the light attenuation is too low? Could imagine that you cannot see so far under water. I'm sure that you will adding some small particles for plankton and later some flora.
Is that exponential or linear fog? I guess exponential..
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