Hello!
Not sure if this is the right place to write about these, sorry if not!
I've recently discovered Anteworld and I must say I am blown away by the terrain generator. There are quite a lot of graphical engines available, with enough money one can hire fantastic concept and 3d artists, I don't trust anyone other than myself to come up with good RPG gameplay anymore, but the planet-scale full-detail world generation? That's a first.
I therefore had some questions and notes of appreciation about the generator.
1.From a techincal point of view, Anteworld is looking fantastic. The level of detail, the mind-numbing scale, the atmoshpere simulation- that stuff is fantastic. Are you also planning to allocate resources to the artistic side of the world generation? Some artist to work on the textures, colours etc. The landscape often looks pretty artificial at this point- more work on the flora and geology will no doubt alleviate that, but I'm sure some artistic direction would of help. On the other hand, maybe you're not interested in allocation resources to the artistic side of what is essentially a tech demo for Outerra.
2.Biomes.
The current "european" biome is already looking up. Are you planning on perfecting it before moving on to more biomes (different geological structure, different flora) or are you going to develop them simultaneously? Personally I'd love to see the first biome perfected before work on the others begins.
3.Flora
The placeholder billboard is a work of art, I must say- had me fooled for a surprisingly long time, even up close. And at a distance? I never thought a billboard-based forest can look so realistic- the way the forests look from a distance now is already perfect IMHO!
I assume adding a varied flora will do lots to help build a sence of scale and immersion. The models angrypig posted here
http://forum.outerra.com/index.php?topic=348.0 look pretty worrying though. I know a guy who made a fantastic flora mod for Mount and Blade- he mentioned he was planning to release his models in GPL someday, I think they might be worth looking into? Check these out:
http://wypierpapier.blogspot.com/2011/12/polished-landscapes.htmlHe's also responsible for the landscapes in Shogun 2
http://wypierpapier.blogspot.com/2012/04/shogun2-fall-of-samurai.htmlI believe if you can convince him to help, the amount of imrpovement to the visual side of Anteoworld would be tremendous.
4.Geology
When looking at a single, small fragment of rocky, mountaneous terrain, a lot of what is already in place looks really well. It's often way too smooth, but it does look like a real place. On a larger scale however, everything is extremely uniform and bland. I would die happy if you guys worked on simulating the Tatras
(do you share my love of our beautiful mountains?). There's lots of stuff going on here to be inspired with when making a world-simulation.
http://upload.wikimedia.org/wikipedia/commons/8/8d/Panorama-Morskiego-Oka.jpgOne of the most sorely missed elemetns in Outerran landscape IMHO are the sharp borders between gentle soil slopes and sharp, almost vertical LARGE rock formations- as seen on the left side of the photo above.
Out of all the things to place, the collovium is what worriees me the most- were you planning on implementing it in the simulation? Since it's essentially lots and lots of smaller rocks and boulders, I assume it might take a serious hit on the framerate- do you have any ideas on making it work? River bedloads and mountain lake bottoms pose the same problem.
The smaller rock formations you've got look like a great start, but it's obvious they are procedurally generated- no sharp edges, no crevices. Are you considering procedurally-placed but hand made models for rock formations?
All in all I see lots of room for easy improvement and lots of room for very difficult work. I'm no coder sadly, so I could only help with 3d modelling if you wish, but I'm rooting for the project like hell- this is something I was dreaming of helping make one day (there are hundreds of mountain photos for inspiration on my HDD
. I'm pretty sure that more flora, lakes and rivers and some collovium would already help a lot to make the places much more realistic- I can only dream of how amazing things will look after more thorough geological simulation. If you're interested in some research on that matter- please let me know, I'd love to help.
Best regards and good luck,
Mike Mayday