With the talk of using vector data for lakes and maybe building placement using things like osm, I wonder how an engine like Outerra will handle bridges, especially across large gaps.
It's hard to imagine Outerra automatically creating the Golden Gate Bridge, for instance. Or something like the Hoover dam with that drivable roadway across the top. Or things like roads passing each other at different heights like overpasses or cloverleafs.
Has any thought been given to this type of thing and how it might be handled?