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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: need help to import static objects  (Read 8782 times)

saccara18

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need help to import static objects
« on: February 25, 2014, 02:02:21 pm »

hi,

i need help, i have a house .dae file that i want to import, but outerra gets an error with "send report"

what can i do?

http://www.file-upload.net/download-8657909/House-N150210.dae.html
« Last Edit: February 25, 2014, 02:09:52 pm by saccara18 »
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necro

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Re: need help to import static objects
« Reply #1 on: February 25, 2014, 02:29:32 pm »

Try to open it in other tools and exporting them from there.
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saccara18

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Re: need help to import static objects
« Reply #2 on: February 25, 2014, 02:56:30 pm »

which tools you mean?
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zzz

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Re: need help to import static objects
« Reply #3 on: February 25, 2014, 03:02:31 pm »

Make sure it was created with openCollada dae and not any of the other dae exporters.

edit: yeah I just tried importing it to 3dsmax and it doesn't recognise it as a dae file.
« Last Edit: February 25, 2014, 03:06:53 pm by zzz »
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saccara18

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Re: need help to import static objects
« Reply #4 on: February 25, 2014, 03:34:42 pm »

it was a 3ds file and i converted it to dae
« Last Edit: February 25, 2014, 03:40:36 pm by saccara18 »
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M7

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Re: need help to import static objects
« Reply #5 on: February 25, 2014, 04:03:49 pm »

Maybe you could try to export as fbx and use the fbx importer in OT (ctrl f7 to open it)
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zzz

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Re: need help to import static objects
« Reply #6 on: February 25, 2014, 04:33:19 pm »

Are you using this plugin to export it?

https://collada.org/mediawiki/index.php/OpenCOLLADA
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saccara18

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Re: need help to import static objects
« Reply #7 on: February 25, 2014, 05:11:01 pm »

no but now i have download it, how i can install this plugin into 3dsmax 2014?
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zzz

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Re: need help to import static objects
« Reply #8 on: February 25, 2014, 06:32:56 pm »

I think it's just by copying COLLADAMaxNew.dle to the 3dsmax\plugins folder. Then under export you will have a new dae option.
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angrypig

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Re: need help to import static objects
« Reply #9 on: February 26, 2014, 06:56:14 am »

There is something wrong with the DAE file i'm not able to import it into Blender and Maya... What tool did you use for modeling?
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saccara18

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Re: need help to import static objects
« Reply #10 on: February 26, 2014, 07:28:56 am »

3ds max
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angrypig

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Re: need help to import static objects
« Reply #11 on: February 26, 2014, 07:32:30 am »

It would be better to export it into FBX and use FBX importer in OT (Ctrl+F7). But if you want to use COLLADA you should use OpenCOLLADA export plugin.
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saccara18

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Re: need help to import static objects
« Reply #12 on: February 26, 2014, 07:44:08 am »

now i have it imported but no textures
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angrypig

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Re: need help to import static objects
« Reply #13 on: February 26, 2014, 08:19:46 am »

Sometimes importer is no able to find textures during import process. It's better if you have all textures in the folder with your FBX file so the importer can automatically copy and convert them. The second option is to manually copy them to final package folder but you have to convert them manually to DDS with appropriate texture compressed format described in our wiki http://xtrac.outerraworld.com/trac.fcgi/wiki/material. The easiest way is to use NVIDIA texture tools for Adobe Photoshop or cmd line version. These tools produce the best texture quality.
« Last Edit: February 26, 2014, 08:23:00 am by angrypig »
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PytonPago

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Re: need help to import static objects
« Reply #14 on: February 26, 2014, 08:20:05 am »

now i have it imported but no textures

Textures have to be in certain format  ... http://xtrac.outerraworld.com/trac.fcgi/wiki/material

... You will need PhotoShop or Gimp whyte the needed export option. Otherwise, check the model file folder in Outerra/Packages/"your username"/ and check the " .mtl " file, if the materials have the files in their parts. (may be it didnt fill the file whyte them) - also, be sure the texture files in those formats are in this package-folder.

 ... ow, you were faster. :D
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